Sunday, July 12, 2026

How to Use Web Wings in Marvel's Spider-Man 2

 The Web Wings are one of the biggest additions to Marvel's Spider-Man 2, allowing Peter and Miles to glide seamlessly over the rooftops of Manhattan, Brooklyn, and Queens. It completely changes how you explore New York City, especially when crossing wide areas like the East River where there are no buildings to swing from.

Here is how to deploy your Web Wings and maintain high-speed flight on your PS5.

Step-by-Step Guide

  1. Get some height: Launch yourself into the air using a standard swing, a Charge Jump, or by leaping off a tall building.

  2. Deploy the wings: While free-falling in mid-air, press the Triangle button on your DualSense controller. Peter or Miles will instantly open their Web Wings and begin gliding.

  3. Steer your glide: Use the Left Stick to steer. Pull back to glide gently upward (though you will lose speed), and push forward to dive down and gain momentum.

  4. Close the wings: If you want to drop down or transition back into a web-swing, simply press the Triangle button again or hold R2 to shoot a web line.

How to Fly Indefinitely: Wind Tunnels & Updrafts

Gliding normally will cause you to slowly lose altitude and speed. To fly across the map without touching the ground, look out for these environmental boosts:

  • Wind Tunnels: These are large, swirling rings of wind floating in the air, usually positioned between skyscrapers or across the rivers. Glide directly into them to get massive speed boosts and automatic steering along a fast-travel pathway.

  • Updrafts: Look for green-tinted exhaust vents on top of buildings. Gliding over these will shoot you straight up into the air, restoring your lost altitude so you can keep flying.

Pro Tip: Keep an eye on your mini-map and HUD while gliding! Wind tunnels and updrafts are marked with faint green aerodynamic lines, making them easy to spot from a distance.

Watch the Full Video Tutorial

Want to see the best map routes and how to perfectly chain wind tunnels together for infinite flight? Check out my full video walkthrough!

Sunday, July 5, 2026

How to Point Launch in Marvel's Spider-Man 2

 If you want to cross New York City like a bullet, you need to master the Point Launch. While standard web-swinging is great, a Point Launch lets you zip to a specific structure and instantly catapult yourself forward with a massive burst of speed.

Here is how to time it perfectly on your PS5.

Step-by-Step Guide

  1. Look for a perch: As you fly or swing through the city, look at the edges of buildings, water towers, lampposts, or antennas.

  2. Aim at the point: When a valid spot is in your view, you will see a small circle icon appear over it. Press and hold L2 + R2 together to zip straight toward it.

  3. Time your launch: Right before Spider-Man’s feet actually touch the perch, press the Cross button (X).

If you time it correctly, you won't stop at all. Instead, you will sling yourself off the edge, gaining a massive, instant speed boost into your next swing or Web Wing glide.

Mastering the Point Launch Boost

Timing is everything here. If you press X too early, you'll just do a standard zip. If you don't press X at all, Spider-Man will land on the perch and lose all his momentum.

Pro Tip: Keep an eye on your skills menu! You can upgrade your traversal tree to unlock the Point Launch Boost skill. This increases the distance and speed of your launch significantly, making it one of the fastest ways to travel across the map.

Watch the Full Video Tutorial

Want to see the exact visual cue for when to press the jump button? Check out my full video walkthrough to see the Point Launch in action and master your timing!

Sunday, June 28, 2026

How to Dodge in Marvel's Spider-Man 2

 Staying alive in Marvel's Spider-Man 2 is all about mastering your defensive moves. While the game introduces a new parry mechanic, learning how to properly Dodge is still your most reliable way to avoid taking damage from Kraven's hunters and symbiotes.

Here is a simple guide on how to dodge like a pro on your PS5.

Step-by-Step Guide

  1. Watch for the Spider-Sense: When an enemy is about to hit you, lines will appear around Spider-Man's head. This is your Spider-Sense.

  2. Press the Circle button: As soon as you see the warning lines, press the Circle button on your DualSense controller. Spider-Man will quickly flip or slide out of the way.

  3. Choose your direction: You can tilt the Left Stick while pressing Circle to dodge in a specific direction—like dodging backward to create space or sliding under an enemy's legs to attack them from behind.

Master the "Perfect Dodge"

To really crush it in combat, you want to time your dodge perfectly. Pay close attention to the color of your Spider-Sense lines:

  • White Lines: An enemy is preparing to attack. You can dodge now to get out of the way safely.

  • Red Lines: The attack is hitting right now.

If you press the Circle button exactly when the lines turn Red, you will perform a Perfect Dodge. This slows down time for a split second and automatically fires a web shot into the enemy's face, blinding them and leaving them wide open for a counter-attack!

⚠️ Watch out for Blue attacks: If an enemy glows with a blue circle, this is a heavy attack that cannot be dodged. You must use the Parry mechanic (L1 button) to stop these!

Watch the Full Video Tutorial

Want to see the exact timing for a Perfect Dodge against different enemy types? Check out my full video walkthrough to see it in action!

Sunday, June 21, 2026

How to Charge Jump in Marvel's Spider-Man 2

 Want to launch Peter or Miles high into the sky? The Charge Jump is one of the best traversal moves in Marvel's Spider-Man 2. It lets you get massive vertical height instantly, making it easy to start a web-swing or open your Web Wings from a standstill.

Here is exactly how to do it on your PS5 controller.


Step-by-Step Guide

  1. Find a flat surface: Stand still on a rooftop, the street, or any solid ground.

  2. Hold the charge button: Press and hold down the R2 button and the Cross button (X) at the same time. You will see Spider-Man crouch down low to the ground as he builds up power.

  3. Release to launch: Let go of the Cross button (X). You will shoot straight up into the air!

Pro Tip: You can also use the Charge Jump while sprinting! While holding R2 to parkour or run, press and hold X for a moment, then let go to launch yourself forward and up without losing your speed.

Watch the Full Video Tutorial

If you want to see this move in action and learn a few advanced combos you can pull off right after launching, check out my full video walkthrough!


Sunday, March 1, 2026

🐉 Yakuza 6: Chapter 13 Ending - The Unforgiven Walkthrough

This is the finale of the game, a long sequence of massive battles culminating in the final two boss fights.

Part 1: Preparation and The Point of No Return

  1. Final Preparation (Onomichi): The chapter begins in Onomichi. You'll receive a huge story update, including the happy news about Haruka. You have a last chance to explore Onomichi and Kamurocho to complete any remaining Substories, Clan Creator missions, or mini-games.

    • Crucial Note: When you interact with the bed in Onomichi and select the option "Go to Kamurocho," you are committing to the endgame. You will not return to Onomichi until after the credits roll (in Premium Adventure mode).

    • Stock Up: Maximize your inventory with the best healing items (Toughness ZZ, Staminan Royale, etc.) and any high-quality alcohol you have, as you will face several boss-level enemies.

  2. To Kamurocho: When ready, select the option at the bed to travel back.

  3. New Serena: Go to New Serena. A cutscene will play. Confirm at the door when you are ready to proceed with the final sequence.

Part 2: The Final Assault on Millenium Tower

You will be immediately teleported to the start of a massive battle sequence beneath the Millenium Tower.

  1. First Wave (Minions): You'll face a large wave of two dozen minions. You have a massive advantage here, as you'll have five allies (including Date, Someya, and the Hirose Family) fighting with you. Use standard crowd control, grabs, and throws to quickly thin the enemy numbers.

  2. The Lobby: Follow the pink dot toward the escalators leading down into the building lobby.

  3. Lobby Battle (Mini-Bosses): A second wave of minions will attack in the lobby. Take them out. A third wave will appear, including the powerful mini-boss Sakai.

    • Strategy: Use your allies as distraction while focusing your Heat Attacks on the toughest enemies first.

Part 3: Millenium Tower Ascent

The path is linear; follow the pink dot marker through the corridors.

  1. Rocket Launcher Ambush: In the next room, two enemies will be armed with rocket launchers.

    • Strategy: Their aim is poor. Keep moving until they fire and miss, then sprint directly to them and take them down quickly.

  2. Helicopter Sequence (Gunmen): You'll move outside to an area where a helicopter makes passes, firing at you. This is an evasion and priority-target sequence.

    • Submachine Gunner: Immediately upon regaining control, sprint forward and take out the farthest minion with a submachine gun. His attacks deal unblockable damage.

    • Evasion: When the helicopter appears, hide behind a pillar or barrier and wait for it to pass.

    • Grenade and Explosives: After the helicopter passes, another wave attacks, including a minion with a grenade launcher and another with standard grenades. Take out these explosive threats first, then deal with the remaining enemies.

    • Continue: Wait for the helicopter to pass again before advancing to the next interior area.

  3. Hallway Fight (Heavy Minions): The next large room contains several heavy minions. They block often and are difficult to throw.

    • Strategy: Use any environmental weapons to break their guard. This is a great spot to use Extreme Heat Mode to power through their defenses. Once they are down, continue to the elevators.

Part 4: Final Battles

After a series of cutscenes, you will face the final two boss fights.

🥊 Boss Fight 1: Tsuneo Iwami

You will face the heir of the Iwami Shipbuilding company and the acting patriarch of the Yomei Alliance.

  • Strategy: Iwami is a quick, polished fighter with a powerful, fast style.

    • Dodging is Key: His attacks are fast and can drain your health quickly. Focus entirely on lateral quicksteps to get behind him after one of his combo sequences, and only counter with a short combo before backing off.

    • Weapons: If there are any environmental weapons available, use them to deal reliable damage and interrupt his flow.

    • Extreme Heat: He will use his own Extreme Heat. Match it with yours to either trade damage effectively or use the invulnerability to land a Heat Action.

🥋 Final Boss Fight: Takumi Someya

The final major confrontation of the game will take place immediately after the Iwami fight.

  • Heal Up! If you are low on health or Heat items, pause the game immediately before the fight begins and use your best healing items.

  • Strategy: This is the most difficult and climactic fight. Someya is extremely fast, agile, and uses a very aggressive, unpredictable style.

    • Parry and Quickstep: This is a fight that rewards perfect defensive timing. Quicksteps are vital to get behind him. Wait for him to commit to a major attack before attempting a counter.

    • Heat Action Mastery: If you have any Heat Actions that can be performed when he is standing or grappled, use them. They are your most reliable source of damage.

    • Extreme Heat: Save your best alcohol/Heat-filling items for this fight. Use Extreme Heat Mode when you have a good opening to land a full Heat Rush combo. This is the best way to get a significant lead on his massive health bar.

    • Patience: Do not get greedy with combos. Stick to 3-4 hits after a successful dodge and be ready to Quickstep again.

Defeating Someya triggers the final cutscenes and the emotional ending of Kiryu's story.

Sunday, February 22, 2026

🗿 Yakuza 6: Chapter 12 - The Sleeping Giant Walkthrough

This chapter is heavy on story, backtracking to Onomichi, a surprise boss fight, and an investigation that leads to a series of high-stakes battles.


Part 1: Kamurocho and Return to Onomichi

  1. New Serena & Rooftop: The chapter begins with a cutscene at New Serena following the events of Chapter 11. Exit through the back door and climb to the roof for more plot progression.

  2. Travel to Onomichi: When the cutscenes conclude and you regain control, your objective is to take a taxi to Onomichi. Before you do, this is your last chance to explore Kamurocho for a while, so restock your supplies if needed.

  3. Onomichi Arrival & First Fight: After arriving in Onomichi, you'll be immediately drawn into a fight on the street.

    • The Fight: This is a standard crowd fight with a few tough minions, including a named mini-boss named Ito. Focus on your allies' help to quickly thin the crowd using crowd control tactics (grabs, throws, and sweep attacks).

  4. Hirose Family Office: Once the area is clear, you are free to move. Head to the Hirose Family Office (pink dot). A major cutscene will play, and the time will advance to night.

Part 2: Surprise Boss Fight

  1. Immediate Boss Fight: After the lengthy night cutscene at the office, you'll be thrust into an unexpected boss fight.

🥊 Boss Fight 1: Toru Hirose

This fight takes place in a narrow alley, which severely limits your mobility and ability to find weapons.

  • Strategy: Hirose is a fast and powerful brawler, and his wide sweeps make dodging difficult in the confined space.

    • Prioritize Extreme Heat: Since mobility is restricted, your best bet is to rely on Extreme Heat Mode for reliable, high-damage combos. Drink an energy drink or alcohol to top off your Heat Orbs and use the Heat Rush combo to deal significant damage.

    • Throw/Body Slam: When you aren't in Extreme Heat, look for opportunities to grab him. Since you're in an alley, you might be able to body slam him through a nearby obstacle like a moped for a Heat Action, but the window is small.

    • Defense: Block if you can't get out of the way, but focus on the quick Square/X combos to interrupt him whenever there's an opening.

Part 3: The Nine Poem Stones

  1. The Code: After the fight and subsequent cutscenes, you are tasked with investigating nine "Poem Stones" scattered throughout Onomichi Jingaicho to decode a secret.

  2. Investigation: The Poem Stones appear on your mini-map as blue triangles, and a blue interaction triangle will appear when you are close. You must examine each stone (by taking a photo with your phone) in any order.

StoneLocationNotes
#1Shishido StreetLocated just east of the Oyster Shack, near a safe. It is the only stone south of the National Route road.
#2Central StreetLocated in the center of town, near a major intersection.
#3West Shishido StreetFound in an alleyway slightly north of Shishido Street.
#4Jizo StatueLocated near the Jizo Statue in the northwest part of the main town.
#5 & #6Ropeway StationFound along the mountain path leading up to the Ropeway and Temple area.
#7Senkoji TempleHead up the stairs past the Ropeway to the Temple grounds. Located near a guy at the end of the path, blocked by some benches.
#8 & #9Northern Temple PathLocated along the winding paths in the northern mountainous area, possibly near the Cemetery.
  1. The Graveyard: Once you have pictures of all nine stones, return to the Hirose Family Office for another cutscene. You will then be directed to the graveyard in northern Onomichi. Examine the large, solitary gravestone for the next plot sequence.

Part 4: Final Assault on the Shipyard

  1. Docks: The plot will direct you to the docks in the southern part of Onomichi. Follow the pink marker and take the boat to the shipyard.

  2. Shipyard Brawls: You will now face a series of crowd fights, often with your allies assisting you.

    • Wave 1 (Minions): A large group of standard minions. Use throws to maintain crowd control.

    • Wave 2 (Catwalk): A dozen minions on a catwalk. Use sweeping attacks and throws.

    • Wave 3 (Open Deck): Another dozen minions, some armed. Use standard tactics.

    • Wave 4 (Elevator/Mini-Bosses): After an elevator ride, you'll face a wave with two persistent mini-bosses, Umeda and Inagaki. Use Extreme Heat now if you have orbs to spare to quickly eliminate the threat and save your higher-quality items for the final boss.

  3. Final Boss Fight: After clearing all the brawls, you will finally face the chapter's main boss.

🥋 Boss Fight 2: Kaname Daimon

This is the final confrontation that concludes the chapter. Daimon is a large, powerful opponent who hits hard.

  • Strategy: Daimon is another heavy-hitting tank enemy who relies on brute force.

    • Evasion: His attacks are slow but hit like a truck. Quickstep dodging to the side or behind him is essential.

    • Heat Rush: Use your best Extreme Heat Mode combo immediately. Since he is a large target, it's easier to land the full sequence of attacks.

    • Heat Actions: Look for opportunities to hit him with an environmental object or a grapple-based Heat Action to deal significant damage.

    • Sustain: Keep your health high and focus on short, punishing combos after a successful dodge.

Defeating Daimon triggers the final cutscenes of the chapter.

Sunday, February 15, 2026

👨‍👦 Yakuza 6: Chapter 11 - Father and Son Walkthrough

This chapter is split between Onomichi and Kamurocho, culminating in a dangerous rescue and a final confrontation.

Part 1: Departure from Onomichi

  1. Preparation (Onomichi): The chapter begins in Onomichi with a series of emotional and plot-heavy cutscenes following the events of Chapter 10. Take this opportunity to fully restock your health and Heat items (Staminan Royale, Toughness ZZ, alcohol, etc.), as the second half of the chapter is a lengthy combat sequence.

  2. Travel: When you are ready, talk to Yuta at the Hirose Family office to initiate the journey back to Kamurocho.

Part 2: Search for Yuta

  1. New Serena: Once you arrive in Kamurocho, head to New Serena to meet with Date and drop off Haruto. A long cutscene will play.

  2. Yuta's Disappearance: Yuta will excuse himself to make a phone call outside and subsequently disappear.

  3. The Trail: Exit the bar using the back door and descend the fire escape. You'll see a series of cutscenes when you reach the street.

  4. Little Asia: After the cutscenes, you'll receive a call from Nagumo. You'll realize Yuta has gone to Little Asia on a dangerous, misguided mission. Head to the south entrance of Little Asia, which you will find is once again on fire.

Part 3: Infiltration of Burning Little Asia

You are now in a gauntlet of fights inside the burning building. Use the tight spaces and environmental weapons to your advantage.

  1. Ground Floor Fight: Clear the thugs outside the burning building and enter. You'll face an initial wave of enemies inside. Use the chairs and tables as weapons to clear them quickly.

  2. Staircase 1: Break the rubble blocking the next staircase (use a normal kick with Triangle/Y). Head up the stairs.

  3. Second Floor Fight (Mini-Boss Shen): You'll face another wave of enemies, including a tough minion named Shen who has a long boss-like health bar.

    • Strategy: Use more of the chairs and environmental objects in the area to deal with the crowd and focus damage on Shen. He's a heavy but standard enemy, so regular combos and throws work fine.

  4. Staircase 2: The next set of stairs is blocked by rubble. You will need a weapon (a chair, pipe, etc.) to clear it. A nearby chair will suffice.

  5. Third Floor Fight (Gunman): The next wave includes a thug with a submachine gun.

    • Priority Target: The camera will briefly highlight the gunman. Target him first as he can interrupt your combos and deal significant damage. He goes down in a few hits.

  6. Fourth Floor (Mini-Boss Ed): After clearing the area, approach the double doors at the far end to trigger the reappearance of the large Triad enforcer, Ed.

🥋 Mini-Boss Fight: Ed

Ed is a brutal brawler and the fight takes place in a large room, with dangerous patches of fire in the corner.

  • Strategy: Ed is dangerous and his attacks cannot be blocked. You must rely on dodging and parrying.

    • Chairs & Fire: Grab and throw any chairs you can find. A more advanced tactic is to circle Ed so his back is facing the fire. Even if he blocks, a strong impact might push him into the flames, which stuns him and causes damage. Do not let him push you into the fire.

    • Extreme Heat: When he reaches 50% health, Ed enters his Extreme Heat Mode. A strong Heat Rush combo from you will likely take him out quickly at this point.

  1. Final Ascent: Defeat Ed, then break the rubble at the next set of stairs to ascend to the top floor.

Part 4: Final Confrontation

  1. Top Floor Loot: Before going to the final objective marker, explore the floor for helpful items.

    • Toughness ZZ: There is often a Toughness ZZ tucked away near the final staircase.

  2. Final Scene: Approach the final pink dot to find Yuta in a self-destructive state. Kiryu needs to fight him to knock some sense into him and prevent a tragedy.

🥊 Boss Fight 3: Yuta Usami

Kiryu must fight his ally, Yuta, in a desperate attempt to save him.

  • Strategy: Yuta is fast, aggressive, and highly resistant to disruption in this fight.

    • Extreme Heat Offense: Yuta doesn't use the same tricky moves as other bosses in this phase. The most effective method is to immediately drink some booze to maximize your Heat Orbs, activate Extreme Heat Mode, and blast him with a sustained Heat Rush combo. If you've been upgrading your damage, this can take a huge chunk of his health.

    • Defensive Tactics: Once your Extreme Heat is over, adopt a defensive strategy. Yuta is very aggressive and will string together long combos. Prioritize quicksteps and short counters. Avoid engaging in long brawls.

    • Parry/Block: If you lose your rhythm or he is too close, block. His attacks won't break your guard, giving you a brief moment to reset.

    • Healing: This fight can be a grind. Be ready to pause and heal if your health drops below 50%.

Defeating Yuta triggers the final cutscenes and a massive revelation that concludes Chapter 11.