Sunday, March 1, 2026

🐉 Yakuza 6: Chapter 13 Ending - The Unforgiven Walkthrough

This is the finale of the game, a long sequence of massive battles culminating in the final two boss fights.

Part 1: Preparation and The Point of No Return

  1. Final Preparation (Onomichi): The chapter begins in Onomichi. You'll receive a huge story update, including the happy news about Haruka. You have a last chance to explore Onomichi and Kamurocho to complete any remaining Substories, Clan Creator missions, or mini-games.

    • Crucial Note: When you interact with the bed in Onomichi and select the option "Go to Kamurocho," you are committing to the endgame. You will not return to Onomichi until after the credits roll (in Premium Adventure mode).

    • Stock Up: Maximize your inventory with the best healing items (Toughness ZZ, Staminan Royale, etc.) and any high-quality alcohol you have, as you will face several boss-level enemies.

  2. To Kamurocho: When ready, select the option at the bed to travel back.

  3. New Serena: Go to New Serena. A cutscene will play. Confirm at the door when you are ready to proceed with the final sequence.

Part 2: The Final Assault on Millenium Tower

You will be immediately teleported to the start of a massive battle sequence beneath the Millenium Tower.

  1. First Wave (Minions): You'll face a large wave of two dozen minions. You have a massive advantage here, as you'll have five allies (including Date, Someya, and the Hirose Family) fighting with you. Use standard crowd control, grabs, and throws to quickly thin the enemy numbers.

  2. The Lobby: Follow the pink dot toward the escalators leading down into the building lobby.

  3. Lobby Battle (Mini-Bosses): A second wave of minions will attack in the lobby. Take them out. A third wave will appear, including the powerful mini-boss Sakai.

    • Strategy: Use your allies as distraction while focusing your Heat Attacks on the toughest enemies first.

Part 3: Millenium Tower Ascent

The path is linear; follow the pink dot marker through the corridors.

  1. Rocket Launcher Ambush: In the next room, two enemies will be armed with rocket launchers.

    • Strategy: Their aim is poor. Keep moving until they fire and miss, then sprint directly to them and take them down quickly.

  2. Helicopter Sequence (Gunmen): You'll move outside to an area where a helicopter makes passes, firing at you. This is an evasion and priority-target sequence.

    • Submachine Gunner: Immediately upon regaining control, sprint forward and take out the farthest minion with a submachine gun. His attacks deal unblockable damage.

    • Evasion: When the helicopter appears, hide behind a pillar or barrier and wait for it to pass.

    • Grenade and Explosives: After the helicopter passes, another wave attacks, including a minion with a grenade launcher and another with standard grenades. Take out these explosive threats first, then deal with the remaining enemies.

    • Continue: Wait for the helicopter to pass again before advancing to the next interior area.

  3. Hallway Fight (Heavy Minions): The next large room contains several heavy minions. They block often and are difficult to throw.

    • Strategy: Use any environmental weapons to break their guard. This is a great spot to use Extreme Heat Mode to power through their defenses. Once they are down, continue to the elevators.

Part 4: Final Battles

After a series of cutscenes, you will face the final two boss fights.

🥊 Boss Fight 1: Tsuneo Iwami

You will face the heir of the Iwami Shipbuilding company and the acting patriarch of the Yomei Alliance.

  • Strategy: Iwami is a quick, polished fighter with a powerful, fast style.

    • Dodging is Key: His attacks are fast and can drain your health quickly. Focus entirely on lateral quicksteps to get behind him after one of his combo sequences, and only counter with a short combo before backing off.

    • Weapons: If there are any environmental weapons available, use them to deal reliable damage and interrupt his flow.

    • Extreme Heat: He will use his own Extreme Heat. Match it with yours to either trade damage effectively or use the invulnerability to land a Heat Action.

🥋 Final Boss Fight: Takumi Someya

The final major confrontation of the game will take place immediately after the Iwami fight.

  • Heal Up! If you are low on health or Heat items, pause the game immediately before the fight begins and use your best healing items.

  • Strategy: This is the most difficult and climactic fight. Someya is extremely fast, agile, and uses a very aggressive, unpredictable style.

    • Parry and Quickstep: This is a fight that rewards perfect defensive timing. Quicksteps are vital to get behind him. Wait for him to commit to a major attack before attempting a counter.

    • Heat Action Mastery: If you have any Heat Actions that can be performed when he is standing or grappled, use them. They are your most reliable source of damage.

    • Extreme Heat: Save your best alcohol/Heat-filling items for this fight. Use Extreme Heat Mode when you have a good opening to land a full Heat Rush combo. This is the best way to get a significant lead on his massive health bar.

    • Patience: Do not get greedy with combos. Stick to 3-4 hits after a successful dodge and be ready to Quickstep again.

Defeating Someya triggers the final cutscenes and the emotional ending of Kiryu's story.

Sunday, February 22, 2026

🗿 Yakuza 6: Chapter 12 - The Sleeping Giant Walkthrough

This chapter is heavy on story, backtracking to Onomichi, a surprise boss fight, and an investigation that leads to a series of high-stakes battles.


Part 1: Kamurocho and Return to Onomichi

  1. New Serena & Rooftop: The chapter begins with a cutscene at New Serena following the events of Chapter 11. Exit through the back door and climb to the roof for more plot progression.

  2. Travel to Onomichi: When the cutscenes conclude and you regain control, your objective is to take a taxi to Onomichi. Before you do, this is your last chance to explore Kamurocho for a while, so restock your supplies if needed.

  3. Onomichi Arrival & First Fight: After arriving in Onomichi, you'll be immediately drawn into a fight on the street.

    • The Fight: This is a standard crowd fight with a few tough minions, including a named mini-boss named Ito. Focus on your allies' help to quickly thin the crowd using crowd control tactics (grabs, throws, and sweep attacks).

  4. Hirose Family Office: Once the area is clear, you are free to move. Head to the Hirose Family Office (pink dot). A major cutscene will play, and the time will advance to night.

Part 2: Surprise Boss Fight

  1. Immediate Boss Fight: After the lengthy night cutscene at the office, you'll be thrust into an unexpected boss fight.

🥊 Boss Fight 1: Toru Hirose

This fight takes place in a narrow alley, which severely limits your mobility and ability to find weapons.

  • Strategy: Hirose is a fast and powerful brawler, and his wide sweeps make dodging difficult in the confined space.

    • Prioritize Extreme Heat: Since mobility is restricted, your best bet is to rely on Extreme Heat Mode for reliable, high-damage combos. Drink an energy drink or alcohol to top off your Heat Orbs and use the Heat Rush combo to deal significant damage.

    • Throw/Body Slam: When you aren't in Extreme Heat, look for opportunities to grab him. Since you're in an alley, you might be able to body slam him through a nearby obstacle like a moped for a Heat Action, but the window is small.

    • Defense: Block if you can't get out of the way, but focus on the quick Square/X combos to interrupt him whenever there's an opening.

Part 3: The Nine Poem Stones

  1. The Code: After the fight and subsequent cutscenes, you are tasked with investigating nine "Poem Stones" scattered throughout Onomichi Jingaicho to decode a secret.

  2. Investigation: The Poem Stones appear on your mini-map as blue triangles, and a blue interaction triangle will appear when you are close. You must examine each stone (by taking a photo with your phone) in any order.

StoneLocationNotes
#1Shishido StreetLocated just east of the Oyster Shack, near a safe. It is the only stone south of the National Route road.
#2Central StreetLocated in the center of town, near a major intersection.
#3West Shishido StreetFound in an alleyway slightly north of Shishido Street.
#4Jizo StatueLocated near the Jizo Statue in the northwest part of the main town.
#5 & #6Ropeway StationFound along the mountain path leading up to the Ropeway and Temple area.
#7Senkoji TempleHead up the stairs past the Ropeway to the Temple grounds. Located near a guy at the end of the path, blocked by some benches.
#8 & #9Northern Temple PathLocated along the winding paths in the northern mountainous area, possibly near the Cemetery.
  1. The Graveyard: Once you have pictures of all nine stones, return to the Hirose Family Office for another cutscene. You will then be directed to the graveyard in northern Onomichi. Examine the large, solitary gravestone for the next plot sequence.

Part 4: Final Assault on the Shipyard

  1. Docks: The plot will direct you to the docks in the southern part of Onomichi. Follow the pink marker and take the boat to the shipyard.

  2. Shipyard Brawls: You will now face a series of crowd fights, often with your allies assisting you.

    • Wave 1 (Minions): A large group of standard minions. Use throws to maintain crowd control.

    • Wave 2 (Catwalk): A dozen minions on a catwalk. Use sweeping attacks and throws.

    • Wave 3 (Open Deck): Another dozen minions, some armed. Use standard tactics.

    • Wave 4 (Elevator/Mini-Bosses): After an elevator ride, you'll face a wave with two persistent mini-bosses, Umeda and Inagaki. Use Extreme Heat now if you have orbs to spare to quickly eliminate the threat and save your higher-quality items for the final boss.

  3. Final Boss Fight: After clearing all the brawls, you will finally face the chapter's main boss.

🥋 Boss Fight 2: Kaname Daimon

This is the final confrontation that concludes the chapter. Daimon is a large, powerful opponent who hits hard.

  • Strategy: Daimon is another heavy-hitting tank enemy who relies on brute force.

    • Evasion: His attacks are slow but hit like a truck. Quickstep dodging to the side or behind him is essential.

    • Heat Rush: Use your best Extreme Heat Mode combo immediately. Since he is a large target, it's easier to land the full sequence of attacks.

    • Heat Actions: Look for opportunities to hit him with an environmental object or a grapple-based Heat Action to deal significant damage.

    • Sustain: Keep your health high and focus on short, punishing combos after a successful dodge.

Defeating Daimon triggers the final cutscenes of the chapter.

Sunday, February 15, 2026

👨‍👦 Yakuza 6: Chapter 11 - Father and Son Walkthrough

This chapter is split between Onomichi and Kamurocho, culminating in a dangerous rescue and a final confrontation.

Part 1: Departure from Onomichi

  1. Preparation (Onomichi): The chapter begins in Onomichi with a series of emotional and plot-heavy cutscenes following the events of Chapter 10. Take this opportunity to fully restock your health and Heat items (Staminan Royale, Toughness ZZ, alcohol, etc.), as the second half of the chapter is a lengthy combat sequence.

  2. Travel: When you are ready, talk to Yuta at the Hirose Family office to initiate the journey back to Kamurocho.

Part 2: Search for Yuta

  1. New Serena: Once you arrive in Kamurocho, head to New Serena to meet with Date and drop off Haruto. A long cutscene will play.

  2. Yuta's Disappearance: Yuta will excuse himself to make a phone call outside and subsequently disappear.

  3. The Trail: Exit the bar using the back door and descend the fire escape. You'll see a series of cutscenes when you reach the street.

  4. Little Asia: After the cutscenes, you'll receive a call from Nagumo. You'll realize Yuta has gone to Little Asia on a dangerous, misguided mission. Head to the south entrance of Little Asia, which you will find is once again on fire.

Part 3: Infiltration of Burning Little Asia

You are now in a gauntlet of fights inside the burning building. Use the tight spaces and environmental weapons to your advantage.

  1. Ground Floor Fight: Clear the thugs outside the burning building and enter. You'll face an initial wave of enemies inside. Use the chairs and tables as weapons to clear them quickly.

  2. Staircase 1: Break the rubble blocking the next staircase (use a normal kick with Triangle/Y). Head up the stairs.

  3. Second Floor Fight (Mini-Boss Shen): You'll face another wave of enemies, including a tough minion named Shen who has a long boss-like health bar.

    • Strategy: Use more of the chairs and environmental objects in the area to deal with the crowd and focus damage on Shen. He's a heavy but standard enemy, so regular combos and throws work fine.

  4. Staircase 2: The next set of stairs is blocked by rubble. You will need a weapon (a chair, pipe, etc.) to clear it. A nearby chair will suffice.

  5. Third Floor Fight (Gunman): The next wave includes a thug with a submachine gun.

    • Priority Target: The camera will briefly highlight the gunman. Target him first as he can interrupt your combos and deal significant damage. He goes down in a few hits.

  6. Fourth Floor (Mini-Boss Ed): After clearing the area, approach the double doors at the far end to trigger the reappearance of the large Triad enforcer, Ed.

🥋 Mini-Boss Fight: Ed

Ed is a brutal brawler and the fight takes place in a large room, with dangerous patches of fire in the corner.

  • Strategy: Ed is dangerous and his attacks cannot be blocked. You must rely on dodging and parrying.

    • Chairs & Fire: Grab and throw any chairs you can find. A more advanced tactic is to circle Ed so his back is facing the fire. Even if he blocks, a strong impact might push him into the flames, which stuns him and causes damage. Do not let him push you into the fire.

    • Extreme Heat: When he reaches 50% health, Ed enters his Extreme Heat Mode. A strong Heat Rush combo from you will likely take him out quickly at this point.

  1. Final Ascent: Defeat Ed, then break the rubble at the next set of stairs to ascend to the top floor.

Part 4: Final Confrontation

  1. Top Floor Loot: Before going to the final objective marker, explore the floor for helpful items.

    • Toughness ZZ: There is often a Toughness ZZ tucked away near the final staircase.

  2. Final Scene: Approach the final pink dot to find Yuta in a self-destructive state. Kiryu needs to fight him to knock some sense into him and prevent a tragedy.

🥊 Boss Fight 3: Yuta Usami

Kiryu must fight his ally, Yuta, in a desperate attempt to save him.

  • Strategy: Yuta is fast, aggressive, and highly resistant to disruption in this fight.

    • Extreme Heat Offense: Yuta doesn't use the same tricky moves as other bosses in this phase. The most effective method is to immediately drink some booze to maximize your Heat Orbs, activate Extreme Heat Mode, and blast him with a sustained Heat Rush combo. If you've been upgrading your damage, this can take a huge chunk of his health.

    • Defensive Tactics: Once your Extreme Heat is over, adopt a defensive strategy. Yuta is very aggressive and will string together long combos. Prioritize quicksteps and short counters. Avoid engaging in long brawls.

    • Parry/Block: If you lose your rhythm or he is too close, block. His attacks won't break your guard, giving you a brief moment to reset.

    • Healing: This fight can be a grind. Be ready to pause and heal if your health drops below 50%.

Defeating Yuta triggers the final cutscenes and a massive revelation that concludes Chapter 11.

Sunday, February 8, 2026

🩸 Yakuza 6: Chapter 10 - Blood Law Walkthrough

This chapter is almost entirely set in Onomichi Jingaicho and involves two major boss encounters and a large-scale brawl sequence.

Part 1: The First Conflict

  1. Story Progression: The chapter begins immediately after the conclusion of Chapter 9, with a long cutscene at the Hirose Family Office where the plot thickens.

  2. The Ambush: You'll be forced to engage with a massive wave of enemies in front of the Onomichi Shrine.

    • Strategy: These are standard thugs, but their numbers and weapons can be overwhelming. Focus on crowd control: grab the nearest enemy and fling them into their allies, and use the soccer kick (Triangle/Y after a knockdown) to quickly take out enemies on the ground.

  3. First Boss Fight: After the first wave is defeated, a cutscene will lead immediately into your first boss fight of the chapter.

🥊 Boss Fight 1: Joon-gi Han

This is a rematch against the leader of the Jingweon Mafia. His fighting style remains fast and focused on quick strikes and blocks.

  • Strategy: Your previous tactics still apply. Han relies on quick combos and blocks often.

    • Wait for an overcommitted attack (a wild kick or a charging strike), Quickstep laterally, and immediately counter with a short combo.

    • Weapons: Utilize any environmental objects you can grab, as these attacks are unblockable.

    • Extreme Heat: Use your Extreme Heat Mode to land a reliable, high-damage Heat Rush combo. As soon as you see the QTE trigger for his Extreme Heat, be ready to pop your own or focus on defense until his buff wears off.

    • Maintain patience and focus on landing hits only after he commits to an attack.

Part 2: The Setup and Infiltration

  1. Restock & Office Visit: After the fight, you'll regain movement. Restock on healing items if necessary. Yuta will update Kiryu on the situation.

  2. Hirose Family Office: Head to the Hirose Family Office. Another cutscene will play where Nagumo and the rest of the family arrive, giving you your next destination.

  3. The Docks: Head to the Onomichi Docks to continue the pursuit. A series of cutscenes will take place, leading you to your next major combat sequence.

Part 3: The Cargo Island Gauntlet

You will be automatically transported onto a ship on the ocean, where you immediately face a large number of enemies.

  1. Deck Battle 1 (Minions): You'll face a large group of dozens of minions. Stick to crowd control—grab and throw enemies, or use sweeping attacks to clear space. Your allies will help distract them.

  2. Deck Battle 2 (Mini-Tank): Another wave of enemies will appear, including an exceptionally tough minion named Yu (with a boss-level health bar) and a Tank enemy.

    • Explosive Barrels: Look for red explosive barrels on the shipping crates. It is highly recommended to grab one of these and throw it at the Tank enemy to instantly (or almost instantly) defeat them.

    • Prioritize: Take out the Tank first with a barrel, then defeat Yu and the remaining enemies.

  3. The Ambush & Rubble: After a phone call cutscene, your allies will stop following you. Grab a weapon (or a barrel) to clear the next pile of rubble blocking your path.

  4. The Crane Trap: You'll reach an area with shipping containers. Dozens of enemies will attack, and another enemy will drop explosive barrels from a crane above.

    • Stay Mobile: Your primary focus is movement. Stay on the red shipping containers and avoid the red barrel circles on the ground.

    • Weaponize Barrels: Grab an explosive barrel (if you can safely reach one) and toss it at the tougher enemies below. Let the dropped barrels do some of your work for you.

    • Defeat all enemies to clear the area and progress.

Part 4: Final Boss Fight

Continue through the cargo area, and you'll eventually trigger a final confrontation.

🥋 Boss Fight 2: Kanji Koshimizu

This is the final confrontation of the chapter. Koshimizu is a quick, tough fighter and a worthy opponent.

  • Heal Up: Use this brief moment before the fight to heal up to full health.

  • Strategy: Koshimizu fights similarly to Someya, relying on quick strikes and blocking.

    • Grapples: Unlike Han and Someya, Koshimizu dodges less often than he blocks, making grabs and throwing him a surprisingly effective way to start a combo or setup a Heat Action.

    • Extreme Heat Aggression: This is a good fight to use your Extreme Heat Mode aggressively. Activate it, close the distance, and start tapping your combo attack (Square/X). The Heat Rush combo, if upgraded, will knock down a huge chunk of his health before he can recover. Use your Extreme Heat strategically twice if possible.

    • Parry/Dodge: If not in Extreme Heat, stick to the tried-and-true method: lateral Quicksteps to get behind him after a combo, then land a quick hit or two before retreating.

  • QTE: Watch out for a Quick Time Event (QTE) when his health drops below 50%.

Defeating Koshimizu completes the action sequences and leads into the final dramatic cutscenes of Chapter 10.

Sunday, February 1, 2026

🚶 Yakuza 6: Chapter 9 - Disappearance Walkthrough

Chapter 9 is centered in Onomichi Jingaicho and involves tracing the steps of the Hirose family and searching for a key person.


Part 1: Return to Onomichi

  1. Start the Chapter: Speak to Nagumo inside the New Serena bar in Kamurocho to initiate your travel back to Onomichi.

  2. The Roadblock Gauntlet: Once you arrive in Onomichi, you'll be on the main road, but your movement will be restricted for a short time.

    • Walk along the main road toward the east. You will encounter multiple groups of enemies blocking your path in short, successive fights.

    • Use the available street weapons (bikes, cones, signs) to speed up these brawls.

  3. The Moreno Bar: Continue fighting your way east along National Route 2, then turn south into the alley just past the overhead pedestrian path to reach the Moreno Bar.

  4. Dialogue: A long cutscene sequence will play inside the bar. Afterward, speak with the members of the Hirose Family inside.

  5. Freedom of Movement: Exit the bar to trigger a short cutscene. Your paths are now less restricted.

Part 2: Searching the Hirose Family Office

  1. Check the Office: Four pink dots will appear on your map, but the most important one is the Hirose Family Office, located immediately east of the Moreno Bar.

  2. Find the Clues: Kiryu will note the lights are on, but the door is locked.

    • Circle the Building: Walk around the north side of the office to find a side alley.

    • Climb the Ladder: Kiryu will automatically set up and climb a ladder to enter the upstairs bedroom.

    • Examine Objects: Once inside, you must examine two objects to progress:

      • A photo next to a telephone.

      • A box of matches on the table.

  3. Fight: Exit the office, and you will be immediately ambushed by a large group of enemies. Since the alley is narrow, focus on sweeping attacks or use the environment if possible. Defeat them to receive crucial information.

Part 3: The Chase and Boss Fight

  1. Snack Hourglass: The next pink dot leads you to Snack Hourglass, in the narrow alley south of Kiyomi's bar.

    • You cannot enter the bar. Speak to the woman standing outside to get your next lead.

  2. The Shrine: The woman will direct you to the Shrine in the northwest corner of the city.

  3. En Route to the Shrine: As you approach the shrine (you must go via the south, as the restaurant path is blocked), Kiryu will get a phone call, triggering the chapter's boss fight.

⚔️ Boss Fight: Yuta Usami (and Minions)

The battle begins with Yuta and a dozen other men.

  • Strategy (Phase 1): Focus on clearing the minions first. Yuta is fast and uses a knife, but the clutter of his men makes it hard to focus on him. Use your Extreme Heat mode to wipe out the small-fry quickly with wide-area attacks.

  • Boss Strategy (Phase 2): Once the minions are gone, focus on Yuta.

    • Knife Attacks: Yuta's knife strikes deal good damage and will often cause Kiryu to fall down, interrupting your combos. Be extremely careful when he wields the knife.

    • Patience and Dodging: Yuta is fast. Stay patient, use quick lateral Quicksteps to dodge his overcommitted attacks, and counter with short, quick combos. The Square-Square-Triangle-Triangle (Foot sweep/soccer kick) combo is highly effective due to its speed and knockdown ability.

    • Weapons: If you can grab any nearby environmental weapons, use them to deal fast, reliable damage.

    • Drunk Buff: If you are running low on Heat Orbs, consuming a strong alcoholic beverage (like one from your inventory) will restore some Heat and give you a brief strength boost, which is excellent for finishing the fight.

  • Climax: When Yuta's health drops low, a Quick Time Event (QTE) will trigger, and he will enter his own boosted state. Maintain your patient dodging and quick-attack counter-strategy to finish him off.

Defeating Yuta completes Chapter 9 and unlocks a major cutscene sequence.


📞 Troublr Sub Story: Hey, It's Me! (Sub Story 2)

This substory is a short, humorous encounter that requires you to correctly identify a voice from Kiryu's past.

DetailInformation
LocationNakamichi Alley, Kamurocho (walk around the empty lot south of the safe).
AvailabilityChapter 6 or later. You must be wandering around Kamurocho.
RewardExperience and 30,000 Yen.

Step-by-Step Guide

  1. Trigger the Phone Call: Walk around Nakamichi Alley in Kamurocho (near the empty lot, south of the Coin Locker safe). Kiryu's phone will ring with an unknown number.

  2. The Quiz: The person on the other end says, "Hey, it's me!" Kiryu has to guess who it is.

    • Choice 1: Select "Sounds like Taichi." (This is the correct answer, the child from Morning Glory Orphanage.)

  3. The Scam: Taichi claims he needs money for hospital bills because he got into trouble. Kiryu is immediately suspicious.

    • Choice 2: Select "This is probably a scam."

    • Choice 3: Select "This is definitely a scam!"

  4. The Confrontation: The man on the phone, who is clearly not Taichi, will challenge Kiryu to meet at Millennium Tower to settle the matter. A blue speech bubble icon will appear on your map near the Tower.

  5. Fight: Go to the spot outside the Millennium Tower and speak to the marked man, Ishigaki. After a short conversation, you will fight him and his friend.

  6. Completion: Defeat the two con men to successfully complete the substory and receive your reward.

Sunday, January 25, 2026

🕵️ Yakuza 6: Chapter 8 - Conspiracy Walkthrough

Chapter 8 is essentially one long, tense infiltration mission, which culminates in a major one-on-one boss fight. Stock up on healing items—this is where the game starts hitting harder!


Part 1: Setting the Trap

  1. Back to New Serena: The chapter starts with a cutscene inside New Serena.

  2. Preparations: You now have full freedom to move around Kamurocho. Make sure your stats are boosted and you have maximum healing items (e.g., Staminan Royale, Tauriner).

  3. Initiate the Mission: When you are fully prepared, talk to Shun Akiyama inside New Serena and confirm that you're ready for the night.

  4. Meeting Someya: A cutscene will trigger, and you'll find yourself back on the streets with Takumi Someya following you.

Part 2: Infiltration of the Building Ruins

The pink dot will lead you to a building ruin near Little Asia, a known base for the Saio Triad.

  1. Gaining Entry: Head to the building entrance marked on your map. Kiryu and Someya will bust the door open, leading to a large brawl.

  2. The Sledgehammer Path: The path forward is linear but blocked by piles of rubble and debris.

    • Find a Sledgehammer: Locate a sledgehammer (usually near a pile of wooden crates).

    • Smash the Rubble: Use the sledgehammer to smash through the debris that blocks your path. You may need to grab a new hammer if yours breaks.

    • The Sniper (Hangman): As you proceed, a rival gang member named Hangman may appear on a scaffold, throwing concrete blocks at you. You can try to fight him by intentionally getting hit and triggering a fight, but it's often best to keep moving and avoid him for now, as you'll face him later.

  3. Mini-Boss: Yoneyama: You'll enter a room with several minions and one powerful enemy with a boss-style health bar named Yoneyama. This is a warm-up fight—use your Heat Actions to quickly dispatch him and the other thugs.

  4. Finding the Gap: Continue following the path, and look for a small gap between some crates and the wall. You may need to drop any weapon you are holding (press Down on the D-pad) to squeeze through the tight space.

Part 3: Showdown with the Hangman

Following the path will lead you to another area where you'll be confronted by Hangman and his crew.

🔪 Mini-Boss Fight: Hangman

Hangman is a very tough, fast opponent who hits like a truck and blocks frequently.

  • Strategy: Your key advantage is Someya is with you.

    • Use Weapons: Run to the side and immediately grab a weapon (chairs, pipes, etc.) and use it on him. Weapons bypass his block and deal significant damage.

    • Exploit Distraction: Let Hangman focus his attacks on Someya. When he does, attack him from the side or behind with a quick combo. Do not overcommit to heavy attacks, as he will recover quickly.

    • Extreme Heat: Hangman has a relatively low total health pool. Pop your Extreme Heat Mode and immediately unleash a Heat Rush combo for massive, unblockable damage to take out a huge chunk of his HP. Be ready to heal immediately after the combo finishes.

After defeating Hangman, proceed through the newly opened path to a door, triggering a cutscene and the final fight of the chapter.

Part 4: Chapter Boss Fight

🥋 Boss Fight: Takumi Someya

Someya is a classic Yakuza-style boss—fast, deadly, and a master of counter-attacks. He is very challenging.

  • Avoid Grabs: Someya can easily break your guard and counter your grabs. Stick to striking.

  • Weaponize the Room: Like the previous chapter, use the environment! There are bottles and tables around the room. Use them to open up Someya and deal early damage.

  • Parry and Counter: Someya will often try to trade blows. Wait for him to attack and use your Quickstep/Dodge to circle him, or time a perfect Parry to stun him.

    • If you manage to stun him (white stars around his head), unleash a quick combo or your most powerful Heat Action.

  • Extreme Heat Mode: Save your Extreme Heat for when he is actively engaged in a combo animation, or immediately after he misses a heavy attack. It's an excellent way to guarantee significant damage.

  • Someya's Stun Lock (Advanced): If you can parry one of his punches, he may enter a brief stunned state. You can try to hold the left stick towards him and repeatedly tap the Triangle button to knee/kick him repeatedly. This can sometimes break his block and stun-lock him for a few extra hits.

Defeating Someya completes Chapter 8.


📱 Sub Story 22: The Temptation of Live Chat

This substory is quick to complete and unlocks the Live Chat minigame, a source of experience and a PSN Trophy.

DetailInformation
LocationSouthwest street corner of Theater Square, Kamurocho (near Wette Kitchen).
AvailabilityCan be started after Chapter 1, but often appears once you return to Kamurocho in later chapters.
RewardUnlocks the Live Chat minigame and provides Experience.

Step-by-Step Guide

  1. Trigger the Substory: Walk to the southwest corner of Theater Square (across the street from Club SEGA and near Wette Kitchen). You will witness a couple arguing about online messaging.

  2. Speak to the Man: After the argument, approach the man and talk to him. He will explain what a "chat room" is, and Kiryu will, predictably, be confused but intrigued.

  3. Go to the Internet Café: The man will suggest checking out the new trend at a local internet café. A blue speech bubble icon will appear on your map, pointing to the Mantai Internet Café in Theater Square.

  4. Complete the Substory: Head into the café, go to the counter, and speak with the man inside. Kiryu will ask about the "live chat" and get set up on a computer. This initiates a short cutscene and completes the substory.


🎮 The Live Chat Minigame

Completing the substory unlocks the minigame permanently at all internet cafés in Kamurocho. The minigame is a Simon-says style button prompt game:

  • You must successfully enter the button sequence displayed on the screen to type a message to the girl.

  • Successfully entering the sequence increases the Heart Gauge. If the gauge passes the marker at the end of the video clip, the video continues and you see more.

  • Successfully completing one full conversation with each of the two girls (Anri and Yua) will earn you a Trophy.

Sunday, January 18, 2026

🔥 Dragon of Dojima on the Hunt: Yakuza 6 Chapter 7: Heihaizi Walkthrough

Welcome back, Yakuza fans! Kazuma Kiryu's journey to uncover the truth about Haruka and Haruto is getting intense. Chapter 7: Heihaizi is where the Dragon of Dojima dives head-first into the dark secrets of Kamurocho’s underworld, introducing new allies and testing your combat skills in tight spaces.

This chapter sets the stage for the rest of the game, so make sure you’re fully stocked on healing items and ready to brawl. Let's get straight into the action with this step-by-step guide!


Part 1: New Allies and Kamurocho Operations

The chapter begins with Kiryu back in Kamurocho. Before following the main story marker (pink dot), this is a great time to take on some side content, especially if you need to stock up on experience or money.

  • Clan Creator Unlocked: Approach the elevator on the ground floor of New Serena. A cutscene with Joe will trigger, officially unlocking the Clan Creator minigame's base of operations in Kamurocho (at a restaurant near the Millennium Tower). You aren't required to start a mission immediately.

  • The Sewer Shortcut: When you’re ready, follow the pink marker to the Children's Park in the northwest. Enter the manhole to descend into the sewer.

  • Small Fight: You'll be attacked by a small group of enemies near Akiyama's tent. Defeat them to proceed.

  • The APA Hotel: After leaving the sewer (through the newly opened exit), Kiryu will get a call. The pink dot will then lead you to the APA Hotel near Theater Square. Go inside, use the elevator to reach the 6th floor, and follow the marker for a story cutscene.


Part 2: Infiltration of Little Asia

This section is a stealth and combat mix, featuring the long-awaited return of fan-favorite Shun Akiyama!

💥 Stealth Sequence with Akiyama

  1. Meet Akiyama: The pink dot will lead you to Little Asia. Akiyama will join you here, and the plan is to sneak into the hideout.

  2. Follow Commands: You must follow Akiyama's instructions exactly. He will lead the way, and sometimes he will tell you to wait before moving past an enemy. Pay attention to the on-screen prompts and his dialogue!

  3. The Butcher, Cao: You will eventually hide behind a large butcher named Cao. Akiyama will try to encourage stealth, but a scripted event will trigger a fight anyway!

❄️ Boss Fight: Cao (First Encounter)

Cao is a tough, large opponent with a fast, chopping knife attack.

  • Location: This fight takes place in a walk-in freezer, which is a small, narrow space.

  • Strategy: Your greatest asset here is Akiyama. Let him draw Cao's attention. Akiyama is smart and will try to attack Cao from behind.

    • Dodge and Wait: Keep your distance and quick-step laterally to avoid Cao's slashes. Don't commit to long combos if he's facing you.

    • Punish from Behind: When Cao turns his attention to Akiyama, unleash a quick combo or a powerful Heat Action (Extreme Heat Mode is great here) to punish him from behind.

    • Don't Overcommit: Cao recovers quickly, so save your heavy attacks for when he's completely distracted by your ally.


Part 3: The Final Showdown

After the fight with Cao, a cutscene will force Kiryu to jump out a window and traverse an exterior vent system alone. The path is linear.

🏢 Office Brawl and Second Cao Fight

  1. Vents and Offices: Follow the linear path forward until you re-enter an office building.

  2. Cao Again: Out of nowhere, Cao (somehow recovered and teleported!) will attack you again in the office.

    • Strategy: This is a slightly different setup as you're alone. The desks in the middle of the room are your main obstacle. Avoid being cornered in the small, open areas between the desks. Stick to a dodge-and-quick-combo strategy until you put him down for good.

🍽️ Restaurant Battle and Boss: Ed

  1. Rejoin Allies: Pink markers will guide you out of the office and up a stairwell. After a cutscene, you will be joined by all your allies.

  2. Final Room: Follow the marker into the restaurant at the top of Little Asia, triggering the final confrontation of the chapter against the Saio Triad, led by Ed.

  • Location: This battle is against Ed and many Triad members, taking place on a restaurant floor filled with chairs.

  • Strategy: Forget finesse—use chairs!

    • Weaponize Everything: Ed's health isn't huge, and his knife slashes can be hard to block, but he cannot block a thrown object. Immediately grab a chair and swing away at Ed.

    • Keep Swinging: Once the chair breaks, run and grab another one. Use the furniture to your advantage for massive damage.

    • Reinforcements: Once Ed's health drops low (around 25%), reinforcements will arrive for both sides. At this point, you can continue using chairs or switch to a grab and throw strategy (Circle button), aiming Ed into the largest cluster of his minions for maximum chaos.

Defeating Ed and his crew concludes one of the most action-packed chapters of Yakuza 6


🐈 Sub Story 21: Look What The Dragon Dragged In

This substory is unlocked in Chapter 1 and is very quick, immediately unlocking the ability to find and rescue stray cats for the Nyan Nyan Café.

  1. Go to Nyan Nyan Café: Head to the café on Senryo Avenue in Kamurocho. It's located up a set of stairs on the south-eastern side of the main area.

  2. Talk to the Manager: Enter the café and speak with the manager.

  3. Agree to Help: He will ask Kiryu for help in locating stray cats for the café.

  4. Completion: Simply agree to help him. The substory is completed right after this, and you'll unlock the ability to find the 19 stray cats scattered around Kamurocho and Onomichi to bring back to the café.


📞 Sub Story 11: Favor For An Old Friend

This substory involves Kiryu's long-time friend, Detective Date, and is unlocked around Chapter 6 (after the battle in Stardust).

  1. Receive a Text Message: Walk around the area of East Shichifuku Street and North Senryo Avenue in Kamurocho (near the corner where they intersect). You will receive a text message from Date.

  2. Go to Poppo: Head to the Poppo convenience store on Tenkaichi Street.

  3. Buy Prepaid Cards: Talk to the employee and buy ¥50,000 worth of prepaid cards.

  4. Conversation: During the subsequent conversation with the employee, choose these dialogue options:

    • "Ask why he wants them"

    • "Pry further"

    • "Pry even further"

  5. Go to the Roof: Head to the roof of the Senryyo Building (just south of the Poppo on Tenkaichi St.).

  6. Win the Fight: You'll confront the people involved in the scam. Defeat the enemies to finish the substory.


💪 Sub Story 23: RIZAP Workout Challenge

This substory unlocks the RIZAP Gym mini-game, which is a repeatable activity to earn bonus experience. The substory itself is available from Chapter 1.

  1. Locate RIZAP: Go to the RIZAP Gym entrance, which is on Theater Square in Kamurocho, near where Mach Bowl used to be in previous games. You'll see two men talking, triggering the introduction.

  2. Enroll: Talk to the trainer inside and choose the option to enroll (it's free).

  3. Complete a Session: Talk to the trainer again and choose to Do Training.

    • Select and complete two different exercises (e.g., Bench Press, Squats, etc.). The mini-games involve timed button presses or mashing. Getting a good rank (S or A) helps.

    • After the exercises, the trainer, Makuta, will send an email with a vague hint about a meal you should eat next to maximize experience gain (e.g., "high-quality protein," "rice dish topped with thin pork slices").

  4. Eat the Correct Meal: Use the hint to find the correct meal at a restaurant in Kamurocho (it will not be a convenience store item).

    • Crucially, only order and eat the correct item. If you eat anything else at the same time, it won't count.

  5. Get Results: Return to RIZAP and talk to Makuta for your evaluation.

  6. Run into Sodachi: When you leave RIZAP after the evaluation, you will run into Sodachi (Saejima's former dojo student).

  7. Fight Sodachi: You'll be challenged to a fight, which you must win.

  8. Completion: Winning the fight against Sodachi completes the substory. Sodachi will then appear on the streets of Kamurocho (and through the Troublr app) for further repeatable fights, which are part of his own side story arc.