Hello everyone, Part 5 walkthrough is up and here are my thoughts about Ghost of Tsushima.
Open World
The sunset setting surrounded by foggy atmosphere gives a good kick start to the Part 5 Ghost of Tsushima walkthrough. Adding that stealth elements reflecting the mist background which is typical during the Mongolian era.
Gameplay
The use of another new move by Jin Sakai, the chain assassination, allowing the player to takedown more than one enemy in one assassination. Sounds like a good idea and indeed it is. Looks breathtaking when the chain assassination is perfectly executed with the right timing and precision.
Stealth takedowns is expected in Part 5. Relying on platforms for climnbing and hiding from alerting the enemies and to takedown in stealth fashion.
Verdict
The best part so far with a lot of stealth takedowns in the main story. Thanks for reading and see you in the next post!
Hello everyone, here are my thoughts about Ghost of Tsushima walkthrough.
Open World
Part 4 of the main story exposes Jin Sakai to his first proper investigation. Arriving at a traditional Japanese house with a broken door gives that insecure feeling as the player enter into the house. Anticipating surprise attacks from the enemies would be a natural instinct for a typical samurai in Ghost of Tsushima. The objects are well placed for Jin to perform investigation, tracking blood stains and arrows gives that realism experience during the mission.
Gameplay
The battle during this walkthrough in Ghost of Tsushima is much more intense than Part 3. Applying the Stand Off feature and another new feature, parrying the enemy's attacks by timely press L1 during the battles is breathtaking and rewarding experience.
Sounds
In Part 4, there's a lot of interaction with the NPCs to gain new information and to search for clues that could help in completing this main quest. The press of R2 triggers a conversation between the player, Jin Sakai, and the NPCs.
Verdict
So, for Part 4, we're starting to get some grips on the gameplay controls since the player is tested with more enemies during the battle. Thanks for reading and see you in Part 5!
Hello everyone, here are my thoughts about Ghost of Tsushima walkthrough.
Open World
The main story of Ghost of Tsushima features Jin Sakai performs more climbing on mountains, with the press of R2 for interaction, throughout Part 3. Mountains in Izuhara island are generally steep where you'll need a platform to climb on to.
Also for the first time, you'll be learning on tracking the enemy's footpaths by seeking their footprints planted on soil. The tricky part is that some footprints are covered by long grass which makes it hard to find during the walkthrough.
Gameplay
Part 3 of this walkthrough allows you, playing as Jin Sakai, to learn sniping using the bow and arrow on the Mongolians. Interesting feature in Ghost of Tsushima is that it allows you to aim on the objects like bee hives, lamps as a point of decoy for the enemies to get distracted during your stealth mission in the Main Story.
Sounds
The sounds of explosion is something to be admired for Part 3.
Verdict
Another new ally in the making on quest to takedown Khan. Thanks for reading, see you in Part 4!
Hello everyone, here are my thoughts about Ghost of Tsushima walkthrough.
Open World
Part 2 showcases us one of the oblirated camps, leaving marks of the broken trees, black smoke arising from the ashes and footprints from the enemies.
Gameplay
The stealth feature in Broken Blacksmith of the main story walkthrough is simple yet breathtaking. Pressing the touchpad allows you, as Jin Sakai, to be in the stealth mode, surrounded by the darkness while knowing every enemies' footsteps and location. Climbing on platforms is my favourite though limited to a certain platform for Jin Sakai to climb on. That gives less flexibility for the main player in Ghost of Tsushima to perform climbing and parkour during Jin's Tale.
Sounds
For Part 2, the guiding wind gives the soothes sounds that eases the main player, Jin Sakai, to travel to it's targeted destination. The wind breezes through the grass and other objects surrounds the environment gives a pleasure of travelling from Jin's current place to it's destination. The Main Story focuses on the stealth walkthrough, which the environment and sounds during the stealth mode gives you more urgency and alertness on the enemies' movements.
Verdict
An absolute joy for Part 2 in particular the stealth mode. Thanks for reading and see you in Part 3!
Hello everyone, here are my thoughts about Ghost of Tsushima walkthrough.
Open World
As Jin Sakai, the protagonist of the main story, travels on his mount, the flowers ascended beautifully, the grass swivers by the wind surrounded by mountains in Izuhara island. Perfect scenery for a perfect start of the game of Ghost of Tsushima.
Gameplay
The Stand Off is one the best battle gameplay feature in the main story of Ghost of Tsushima. You'll be able to takedown the enemies in one round with perfect timing and precision of your attacks. Personally, if you're looking to recover resolves for special moves and healing during this walkthrough. Then Stand off is the best method to grind for those resolves.
Sounds
Relives the ancient Japanese tradition which portrays the time of the Mongolian invasion on the Tsushima island. The Ghost of Tsushima walkthrough stirs the appetite for future battles to come.
Verdict
First impression of this game, Ghost of Tsushima, definitely impresses me. Thanks for reading and see you in Part 2!
First 32 minutes of this second re-run of the Memphis side quests of A Dream of Ashes in the Assassin's Creed Origins gameplay on Playstation 4 (PS4). Always a joyful recording this gameplay on the second run 4 years later. So, here are my thoughts about this walkthrough. Read more or watch the playthrough below:
Playing through A Dream of Ashes side quests in Memphis, Bayek explores three different areas in this village to collect all three amulets. Doing side quest at night is probably more advantageous to stealth takedown the enemies since Bayek could be in camouflage mode easily.
First, he explores the Great temple that's nearby and within the distance from the point he starts his mission.
Next, Bayek digs deep into the Memphis Underground in the middle of A Dream of Ashes side quests. Being aware of the Roman guards patrolling and positioning in the underground, Bayek should remain on stealth mode and if possible perform stealth takedown.
Travelling to the Eastern Districts is the farthest in this side quest. Bayek seeks answers of A Dream of Ashes by collecting the final three amulets to be handed to the Priest. Climbing and parkouring from one building to another was a joyful experience and brings back that old school feeling of playing the Assassin's Creed series.
Gameplay
Had much fun for this part of the side quests in Memphis! Taking down the Roman guards using assassination from behind and above the building was epic! Battle of against the crocodiles while swimming in the river relives the glorious wildlife scenes in the Assassin's Creed Origins. Smooth and seamless gameplay with a press of a button to assassinate one enemy to the other via chain assassination.
Powerful vision from Senu, the female eagle, looking out for targets eases Bayek's side quests to find those three amulets to be handed to the Priest eventually.
Sounds
Once again, hats-off to Sarah Schachner's team for another blinding original game soundtrack! The soundtracks fits well, reliving the vibes of Memphis in Egypt at night time. Enforcing critical moments when the Roman guards are nearby while Bayek in hiding brings the goosebumps out of me!
Verdict
Enjoying every bits of action for this side quests! Those 32 minutes were invaluable as A Dream of Ashes explores most parts of Memphis which from an RPG perspective, is another amazing experience!
This is a short review of let's play the Mortem Romanum Side Quests in the Assassin’s Creed Origins on Playstation 4 (PS4). Watch the gameplay and read more below:
The Mortem Romanum side quests is based at the Memphis location, east part of Egypt facing the Sinai. Memphis is a highly dense population compare to the other parts of Egypt. Buildings in Memphis are compact and close to each other, with interactive objects like crane, rope which connects from one building to another and platforms that allows Bayek to explore using his parkour and climbing skills. This does brings back the old Assassin's Creed series. The gameplay also explores the beautiful scenes of Memphis and river facing the Sinai.
Gameplay
The Mortem Romanum side quest in the Assassin’s Creed Origins gameplay requires Bayek to be at level 30. Though in my opinion, this is one of the most straightforward side quests of all gameplay. This side activity allows you, as Bayek, to explore different gameplay skills from parkouring, rowing the boat, diving and swimming under water and assassinate the target.
Sounds
The sounds of the Mortem Romanum side quest in the Assassin’s Creed Origins gameplay reflects the lifestyle of Egypt in particular Memphis. As Bayek heading to meet the NPC to begin his mission, he'll feel the vibes of the sounds of Egyptian hammering the stones while surrounded by the cricket sounds of wildlife which brings enjoyment while I was recording this PS4 walkthrough. Full credit to Sarah Schachner and her team for producing amazing Original Game Soundtrack of AC Origins PS4 video game. My personal favourite sounds for this side quest is when Bayek rows the boat heading to his target while facing a scenic view with vast skies and river and the Sinai mountains.
Verdict
In my opinion, it's another easy and straightforward side quest. Thank you for your time and be sure to check out my other blog post. 😁