Sunday, December 21, 2025

🛳️ Yakuza 6 Chapter 3: Foreign Influence

 This chapter introduces you to the new seaside town of Onomichi Jingaicho, a quieter, more traditional location compared to Kamurocho, but one with its own deeply rooted yakuza conflicts. The main goal is to find out why Haruka was in Onomichi.

👥 Key Characters Introduced

  • Takaaki Matsunaga: A young member of the Hirose Family.

  • Tsuyoshi Nagumo: The Hirose Family Captain and main antagonist of the chapter (initially).

  • Toru Hirose: Patriarch of the Hirose Family.

  • Kiyomi Kasuga: Owner of Snack New Gaudi, a local bar.

  • Koji Masuzoe (Boss): The powerful Patriarch of the Masuzoe Family.

📝 Step-by-Step Walkthrough: Onomichi

Phase 1: Settling In and Local Scuffles

  1. Arrival and Housing: The chapter begins with Kiryu, Haruto, and Yuta arriving in Onomichi. Follow the pink dot to your new lodgings, a small apartment on the main street.

  2. First Fight (Nagumo): After the initial cutscenes, you'll immediately be confronted by Tsuyoshi Nagumo (the new local hothead) outside your apartment.

    • Fight 1: Nagumo - This is a simple brawl. Nagumo is more aggressive than previous non-boss enemies, but the small street is full of environmental weapons (signs, bikes). Use them and your Heat Actions.

Phase 2: Meeting the Hirose Family

  1. Hirose Family Office: Nagumo will give you your first lead. Follow the pink dot to the Hirose Family office, tucked away in Shops Alley. You'll meet the Hirose Family Patriarch, Toru Hirose, and other members. Kiryu decides to stay in Onomichi to investigate Haruka's time there.

  2. Kiyomi's Bar: A key figure, Kiyomi Kasuga, is mentioned. Head to her bar, Snack New Gaudi (pink dot), for a cutscene. Kiyomi suggests you play some baseball with the locals to integrate.

    • Note: This unlocks the Baseball Mini-Game, a key activity in Onomichi.

Phase 3: Haruto and Investigation

  1. Haruto's Needs (Motion Control Tutorial): Kiryu heads out to buy milk. This segment is an important tutorial: you must keep Haruto calm using motion controls.

    • When Kiryu holds Haruto, watch his tells (movements) and respond with the correct controller motion/action:

      • Arms out, head nodding/shaking: Swing (move the controller horizontally).

      • Hands up (90-degree angle to shoulders): Lift (move the controller vertically).

      • Slightly spread arms, looking up: Upsy-Daisy (push both thumbsticks up).

      • Arms low, subtle head movement: Head Rub (slide your thumb on the touchpad).

  2. Searching for Milk: Multiple pink dots will appear on the map, pointing to potential places to buy milk. You must visit all of them.

  3. The Barbershop: After checking the stores, a pink dot will point you to a local barbershop. Enter, calm Haruto, and speak to the owner for a cutscene, which ends in a minor fight with a drunk patron.

  4. Back to the Apartment: Return to your apartment to trigger the next set of cutscenes, advancing the time to morning.

Phase 4: The Baseball Battle

  1. Baseball Field: A pink dot appears, leading you to an area where you will be teleported to the baseball field for a mandatory story game. This is where you meet the captain of the local team.

  2. Baseball Game (Mandatory): You must play the game. You are intended to lose this match (it's a scripted defeat), but focus on getting the timing down for the Yakuza Baseball Mini-Game.

  3. The Ambush: After the game, the group is ambushed by members of the Masuzoe Family.

    • Boss Fight: Koji Masuzoe & Minions - This is your first proper boss fight in Onomichi. Masuzoe is a large, powerful opponent who hits very hard.

      • Strategy: First, eliminate the two accompanying minions. Use your Extreme Heat Mode here for massive damage, or focus on throwing objects (if any are nearby) and using Heat Actions against Masuzoe to conserve health. Dodge laterally to avoid his powerful swings and strike him with quick combos.

  4. Chapter End: After defeating Masuzoe and his thugs, you have an important cutscene with a key revelation about the local yakuza's involvement in a much larger plot. Kiryu and his new allies resolve to delve deeper into the mystery.


⭐ Side Activities Unlocked in Chapter 3

With your arrival in Onomichi, you'll gain access to the unique side content of the city:

  • Baseball Mini-Game: Unlocked after meeting Kiyomi at the bar. You can now recruit players and manage a team to play full games.

  • Substories: Several new substories open up in Onomichi, including:

    • The Munan Chohept Onast Cult

    • Tora-san's Advice (Drunkard in the cemetery)

    • The Troublr Missions mechanic introduced in Chapter 2 continues here, offering quick experience and money.

Sunday, December 14, 2025

Back on the Streets: Yakuza 6 Chapters 1 & 2 Walkthrough

 The dramatic Prologue has set the stage: Kazuma Kiryu is a free man, but his peace is shattered by Haruka's tragic accident and the mystery of baby Haruto. Now, the Dragon of Dojima must return to the concrete jungle of Kamurocho to seek answers!

This detailed guide will walk you through Chapter 1: The Price of Freedom and Chapter 2: Life Blooms Anew, marking your true beginning in Yakuza 6: The Song of Life.


🐲 Chapter 1: The Price of Freedom

This chapter reintroduces Kiryu to the open-world mechanics, combat, and the familiar, yet changed, streets of Kamurocho. The focus is simple: Find the truth about Haruka and Haruto.

👥 Key Characters Involved

  • Kazuma Kiryu: The sole playable protagonist.

  • Makoto Date: His connection to the police and the first source of information.

  • Shun Akiyama: The charismatic moneylender; Kiryu's key ally in Kamurocho.

  • Ed (Boss): A Triad thug who serves as the chapter's final boss.

📝 Step-by-Step Walkthrough

Phase 1: Return to Kamurocho

  1. Search Morning Glory: The chapter starts in Okinawa. Speak to all the children at the Morning Glory Orphanage (indicated by blue dots on the mini-map) to learn that Haruka left without a trace.

  2. Call Akiyama: Use the phone in the dining room to try and call Shun Akiyama (no luck). Kiryu resolves to head to Kamurocho.

  3. Meet Date: Once in Kamurocho, Kiryu is confined to a small area of Tenkaichi Street. Head toward the New Serena building (marked by a pink dot). Date calls out to you, bringing you up to speed on the situation.

  4. Sky Finance Check: Date suggests checking Akiyama's office. Head to the rear of the building and climb the fire escape to Sky Finance. Kiryu finds it locked, confirming Akiyama is not there.

Phase 2: The Kamurocho Investigation

  1. Freedom & Combat: The barrier on Tenkaichi Alley is now removed. Head east to Nakamichi Street, where you'll encounter a group of street thugs. This serves as your combat tutorial. Use this time to get comfortable with the new Dragon Engine fighting mechanics.

    • Tip: Experiment with the new seamless battle transitions and using environmental objects!

  2. New Serena Bar: Kiryu decides to check the New Serena Bar for info. The mama-san has no useful leads.

  3. Search for Akiyama:

    • Head to the bar Bantam (east of Millennium Tower) and talk to the man outside.

    • Approach the southern entrance of Little Asia (now a burned-out area). You’ll be confronted by Triad punks and must defeat them.

  4. Homeless Network: As you approach the New Serena alley, you'll be ambushed by more Triad Thugs. Defeat them to rescue a man who reveals Akiyama has been hanging out with the homeless near Children's Park.

  5. Bento Quest: Go to Children's Park (northwest Kamurocho) and speak to the seated homeless man. He knows where Akiyama is but wants a Bento Lunch Set.

    • Head to the nearest Poppo convenience store (marked by a pink dot, likely nearby on the same block), buy the Bento Lunch Set, and return it to the man.

Phase 3: The Confrontation

  1. Meet Akiyama: The homeless man reveals Akiyama is right beneath your feet. Head down the manhole to find Akiyama in a secret underground area. After an emotional reunion, Akiyama confirms he has no information on Haruka.

  2. Boss Fight: Ed: Immediately following the cutscene, you are attacked by the large Triad Member, Ed, and his thugs.

    • Strategy: Focus on taking out the smaller thugs first to avoid being surrounded. Use your Extreme Heat Mode (unlocked in this fight) to deal massive damage to Ed. Be prepared for his charge attack when his health is low—dodge out of the way, then counterattack!

  3. Chapter End: After defeating Ed, Kiryu gets a call from Date: Haruka has been moved to Touto Hospital. Take a nearby taxi to the hospital to end the chapter.


👶 Chapter 2: Life Blooms Anew

The investigation continues, shifting focus to the larger conspiracy surrounding the Tojo Clan and foreign powers in Kamurocho.

👥 Key Characters Involved

  • Kazuma Kiryu: The relentless investigator.

  • Shun Akiyama: Joins Kiryu in the fight for truth.

  • The Baby Broker: A man who Kiryu chases down for information.

  • Daigo Dojima (Mentioned/Cutscene): The Sixth Chairman of the Tojo Clan.

  • Shintaro Kazama (Mentioned): Kiryu's adoptive father.

  • Boss Fight: Shun Akiyama (a misunderstanding, not an actual antagonist).

📝 Step-by-Step Walkthrough

Phase 1: Tracing the Baby Broker

  1. Hospital News: The chapter begins with a cutscene at the hospital. Kiryu learns more about the circumstances of Haruto's discovery.

  2. The Chase: You regain control and must immediately chase a man in a grey jacket and hat (the Baby Broker).

    • Action: Follow the man through the streets. He is marked by a blue dot. The chase is scripted to allow you to keep up, but losing sight of him will fail the mission.

  3. Interrogation: Catching the man triggers a cutscene where he reveals he was acting on behalf of someone else to get Haruto.

Phase 2: Factions and Trouble

  1. Tojo Clan Headquarters: The plot thickens. You'll need to visit the Tojo Clan HQ. Use any taxi (marked by four pink dots) to travel there.

    • Event: The entire visit is a cutscene. Kiryu learns the state of the Tojo Clan is in turmoil, largely due to the power vacuum created by the absence of Chairman Daigo Dojima.

  2. New Serena Bar (Part 2): After the Tojo HQ scene, head back to the New Serena bar. Another cutscene plays out.

  3. Street Fight: Immediately after leaving the bar, you'll be attacked by random thugs. Defeat them to trigger a brief cutscene introducing the "Rainmaker" (Kazuchika Okada from NJPW).

  4. Troublr Missions Unlocked: The next pink dot objective (located north of New Serena) triggers a cutscene that unlocks Troublr Missions (small, quick missions on your in-game phone).

During the main story timeline, we've encountered two substory missions. 

“Haruka’s Biggest Fan” and “I, Hiji”—stand out for their charm and humor. Here’s a quick walkthrough for both.


Haruka’s Biggest Fan (Substory #3)

Location: Children’s Park, Kamurocho
When: Chapter 1

Talk to Ayaka, a young girl who adores Haruka. She asks for Haruka merchandise. Visit Don Quijote, then Club SEGA (answer “So Much More!” during the quiz), and finally Ebisu Pawn to buy a Haruka photo for ¥50,000. If it’s sold out, defeat the muggers who stole it to get it free.

Return to Ayaka with the photo, then leave and revisit the park once the icon reappears. You’ll receive a sweet drawing from her as thanks. This touching quest connects Kiryu’s story to Haruka’s idol fame and rewards players with XP and a sentimental moment.


I, Hiji (Substory #5)

Location: Near Café Alps, Kamurocho
When: Chapter 1

A man offers to install a strange app called Hiji. Accept it and head to Children’s Park, where using the app triggers an event leading to a fight with a drunk harasser. Defeat him, then return to the man to finish the substory.

Quick, funny, and slightly absurd, “I, Hiji” is classic Yakuza weirdness at its best.


Tips

  • Both substories can be completed early for easy XP and progress toward the “Story of My Life” trophy.

  • If an NPC doesn’t appear, leave Kamurocho or progress the story slightly before returning.

Now, onto the final phase, 

Phase 3: Final Confrontation and Departure

  1. The Clue: Wander Kamurocho for a minute or so until Kiryu receives a phone call directing him back to the hospital.

    • Warning: Once you proceed past this point, you will be leaving Kamurocho for a significant portion of the game. Be sure to complete any available Substories, Stock up on items, and level up your stats!

  2. Return to the Hospital: Use a taxi to return to Touto Hospital. You'll be watching a couple of cutscenes that lead to a dramatic misunderstanding.

  3. Boss Fight: Shun Akiyama (Unarmed): Akiyama is led to believe Kiryu has done something to Haruto and you must fight him.

    • Strategy: The fight is in a small nursery. Akiyama is fast and hits hard. Focus on quick combos, dodging, and utilizing Heat Actions (Grab > Throwing him into the wall/crib) to keep him off balance. Don't hold back; he's surprisingly tough!

  4. Chapter End: After the fight, the misunderstanding is resolved. Kiryu and Akiyama realize they must work together. The chapter concludes with Kiryu's new resolve to take Haruto to Onomichi Jingaicho, Hiroshima, to uncover the truth of Haruka’s past three years.


Sunday, December 7, 2025

The Dragon's Return: A Yakuza 6: Song of Life Prologue Walkthrough

 Welcome back, Dragon of Dojima! Yakuza 6: The Song of Life kicks off the dramatic conclusion to Kazuma Kiryu's saga, and it all starts with a powerful, emotional, and largely cinematic Prologue. This guide provides a step-by-step breakdown of this essential opening sequence, detailing the characters, key events, and the minimal-but-important gameplay moments.

If you're looking to dive into Kiryu's final stand or just need a refresher, read on!


🎬 Prologue: A New Beginning (and a Tragic Turn)

The Prologue in Yakuza 6 is more of an extended cinematic introduction than a typical chapter, setting the stage for the game's core mystery. Be prepared for a heavy focus on the narrative and less on open-world exploration.

🔑 Key Characters Introduced

The Prologue masterfully brings back the characters central to Kiryu's life and introduces the tragedy that sets him on his new journey:

  • Kazuma Kiryu: The legendary protagonist. He willingly returns to prison for his past crimes, hoping for a clean break to live with his family at the Morning Glory Orphanage.

  • Haruka Sawamura: Kiryu's adopted daughter. She makes the life-altering decision to leave the idol world to protect Kiryu's reputation.

  • Haruto Sawamura: Haruka's infant son, whose existence is the central mystery that propels Kiryu's quest.

  • Makoto Date: Kiryu's longtime detective friend from the Tokyo Metropolitan Police, who delivers the devastating news about Haruka.

📝 Step-by-Step Walkthrough

Follow these steps to navigate the emotional rollercoaster of the Prologue:

Step 1: The Sacrifice and Imprisonment (Cutscene)

  • Event: The prologue begins with a recap of the events following Yakuza 5, where Kiryu chooses to turn himself in to the police to face his past crimes, seeking to sever all ties to the yakuza life for the sake of his family.

  • Action: No gameplay here. Simply sit back and watch the emotional opening. Kiryu is sentenced to three years in prison.

Step 2: A Vision of the Past (Brief Gameplay)

  • Event: Upon his release, Kiryu is granted a few moments of reflection, visualizing the people and events that defined his journey. This serves as a quick lore recap for new and returning players.

  • Action: You regain control of Kiryu in a surreal, dream-like state on a beach.

    • Objective: Walk around and approach the blue-glowing characters (Haruka, Date, Daigo Dojima, etc.). Speaking to them triggers a quick text summary of their relationship with Kiryu.

    • Completion: Once you've spoken to everyone, approach the bright glowing light to trigger the next long cutscene sequence.

Step 3: The Search and the Tragedy (Cutscene)

  • Event: Kiryu returns to the Morning Glory Orphanage in Okinawa, only to discover Haruka has vanished. He quickly travels to Kamurocho, where he meets Makoto Date. Date delivers the shocking news: Haruka has been the victim of a hit-and-run and is in a coma.

  • Action: Again, this section is a prolonged, crucial cutscene. Pay close attention to the details of Haruka’s disappearance.

Step 4: A New Mystery (Cutscene)

  • Event: Date reveals the biggest twist: Haruka was protecting a baby during the accident—her son, Haruto Sawamura. Kiryu is now tasked with caring for the baby and uncovering the identity of the child's father and the truth behind Haruka's attack.

  • Action: The focus shifts entirely to the narrative and the setup for the main campaign, leading directly into Chapter 1: The Price of Freedom, where the true gameplay begins in Kamurocho.

Monday, December 1, 2025

Master the Mid-Air Puzzle: Your Marvel’s Spider-Man 2 Rubik’s Cube Trick Tutorial 🕸️🎮

 Get ready to elevate your web-swinging game! Marvel’s Spider-Man 2 on PS5 is packed with thrilling combat, an engaging story, and spectacular traversal options. But for the true Spider-Fans, the little details are what count—like the iconic Rubik’s Cube trick. This fun, gravity-defying maneuver is an Easter egg reference to Spider-Man: Into the Spider-Verse and a fantastic way to earn bonus XP while stylishly dropping from the city's highest points.

This guide will break down exactly how to perform the Rubik's Cube trick as Peter Parker and offer a peek at Miles Morales' unique aerial stunt. Let's solve this puzzle mid-air!


Who Can Do the Rubik's Cube Trick? (Peter Parker Exclusive!)

First things first: the famous Rubik's Cube trick is exclusive to Peter Parker. If you attempt the same button combination with Miles Morales, he'll pull out his cell phone to text, a nod to his younger, more modern persona. While the cell phone trick is cool, the cube is the classic reference players are chasing!

Make sure you've selected Peter as your active Spider-Man before attempting this impressive feat.


Step-by-Step Tutorial: The Rubik’s Cube Trick

The key to this trick is performing it during a Dive or Free Fall from a great height.

1. Gain Altitude and Initiate a Dive

To give yourself enough time to complete the animation (Peter will actually solve the cube if the fall is long enough!), you’ll want to start high up. The top of the Empire State Building or any skyscraper is perfect.

  • Jump or Fall: Begin to fall from a tall structure.

  • Activate Dive (L3): While in free fall, press down on the Left Analog Stick () (click it like a button) to initiate the aggressive, head-first dive. You should see Peter accelerate towards the ground. Crucially, you only need to press  once; do not hold it down.

2. Input the Trick Combination

Once Peter is in the dive state, you need to execute the trick input immediately. Precision and timing are key here!

  • Hold Square (): Press and hold the Square () button. This is the universal "Air Trick" button.

  • Pull Down on the Left Stick: While holding , immediately pull the Left Analog Stick (L-Stick) down (towards you) and hold it there.

The Final Combination:

If done correctly, Peter will stop his head-first dive, pull out a Rubik’s Cube, and begin to swiftly solve it! Keep holding  and the L-Stick down to maintain the trick.

Pro-Tip: Slow Motion

If you are struggling with the timing or want to capture an epic screenshot, you can use the game's Accessibility Optionsto slow down time.

  1. Go to the Settings menu.

  2. Select Accessibility.

  3. Set a Game Speed Shortcut to one of your D-pad buttons.

  4. Activate the shortcut (e.g., set speed to 30%) right after initiating your dive. This gives you all the time you need to input the combination and enjoy the animation!


Miles Morales' Equivalent: The Cell Phone Trick

While Miles doesn't get the Rubik's Cube, his unique dive trick is equally stylish and relevant to his character: he pulls out his cell phone.

Miles’ Cell Phone Trick Steps:

  • Activate Dive (L3): Jump from a high place and press the Left Analog Stick () (click it) to dive.

  • Hold Square (): Press and hold the Square () button.

  • Pull Down on the Left Stick: Pull the Left Analog Stick (L-Stick) down (towards you) and hold it there.

You'll see Miles pull out his phone and start scrolling or typing, proving that even superheroes need to check their feeds!


Why Bother with Air Tricks? (XP Bonus!)

The Rubik's Cube trick isn't just for show! Performing any air trick, especially extended ones like the Cube solve, grants you bonus Experience Points (XP). The longer you hold the trick, the more XP you earn. Use the momentum of your fall to chain tricks, perform spins with the L-Stick (while holding ), and maximize your XP gain before pulling up with R2to swing away safely.

Mastering this trick is a perfect way to casually level up Peter and celebrate a beloved Spider-Man reference as you patrol the stunning New York cityscape in Marvel’s Spider-Man 2. Get out there and start puzzling!


Find out exactly how to do this maneuver in the city's atmosphere with this quick guide: How to do the Spider-Man 2 Rubik's Cube trick! This video short provides a visual demonstration of the steps needed to perform the Rubik's Cube trick in Marvel's Spider-Man 2.