Sunday, December 28, 2025

🎭 Yakuza 6 Chapter 4: Deception

 

📝 Step-by-Step Walkthrough: The Main Story

Prerequisite: Complete Chapter 3.

Phase 1: Nagumo's Trouble

  1. Meet the Patriarch: The chapter begins immediately after the fight with Masuzoe in Chapter 3. Follow the pink dot back to the Hirose Family office. Kiryu will ask the family about Haruka. Nagumo, Matsunaga, and Yuta all deny knowing anything, but their behavior is clearly suspicious.

  2. Matsunaga's Misbehavior: Kiryu is sent on an errand. A pink dot will appear leading to a building near the river. Go to the second floor and enter the door.

  3. The Bar Brawl: You'll encounter Matsunaga getting into a fight with a group of local drunks.

    • Fight: A mandatory fight against about a dozen unarmed civilians. Use grab attacks and Heat Actions to quickly clear the area.

  4. Back to the Bar: After the fight, the pink dot leads you back to Kiyomi's Bar (Snack New Gaudi) for a conversation about the Hirose family's secrets.

  5. Advance to Morning: Return to your apartment (pink dot). Interact with your bed and select the option to sleep and advance the plot to the next morning.

Phase 2: Confronting the Deception

  1. Hirose Family Office: The pink dot takes you back to the office, where Kiryu confronts the Hirose family about their lies.

  2. Street Fight (Nagumo & Yuta): The confrontation moves outside. You will have a forced fight against Tsuyoshi Nagumo and Yuta Usami.

    • Fight: Nagumo and Yuta - This is a difficult fight, as you're facing two fast-moving opponents in a narrow space.

      • Strategy: Prioritize separating them and keeping both opponents in your line of sight. They are very aggressive and will break out of throws quickly. Use quick lateral dodges (quick steps) to get behind them and land a short combo. Don't be greedy with long combos, as the second fighter will often interrupt you. Use Extreme Heat Mode when it's charged for a damage boost.

  3. Interrogation and Revelation: After the fight, you'll have a cutscene where Nagumo and Yuta finally confess their involvement, which leads to a new lead.

  4. Second Boss Fight: The pink dot will lead you to a narrow alleyway where you'll encounter a group of Masuzoe Family members.

    • Fight: Koji Masuzoe (Round 2) and Minions - Masuzoe returns with more goons.

      • Strategy: Grab the nearby bicycles and traffic cones immediately. The narrow alley is perfect for using the bicycle's wide attack range to clear out the minions quickly. Once only Masuzoe remains, stick to the same strategy as before: dodge his heavy attacks and hit him with fast, controlled combos.

  5. Chapter End: After the final cutscenes, you'll return to your apartment. Approaching the door triggers the closing cutscene, and the chapter is complete.


🌟 Substory Walkthroughs (Chapter 4)

The following substories are typically unlocked or available in Onomichi starting in Chapter 4.

🐧 Substory 29: Oh No! It's Ono Michio!

This is one of the most famous (and hilarious) substories in the game.

StepLocation / ActionDetails / Dialogue ChoicesReward
1Central Shopping District (Outside Nagi Pharmacy)Interact with the large Ono Michio mascot head lying on the ground. A producer will approach you.
2DialogueAgree to take the job as the mascot actor. Kiryu will be asked to perform a short show.
3The PerformanceThe producer will prompt you for specific phrases. Choose the following options in order:Fighter's Binding and EXP
Question 1:"Introduce yourself passionately." (Option 2)
Question 2:"Nice to michi!" (Option 2)
Question 3:"Oh no...!" (Option 2)
Question 4:"Onomichi ramen-michi!" (Option 3)
Question 5:"Oh no!" (Option 1)
4The BrawlAfter the show, a group of belligerent thugs will challenge you. Defeat them to complete the substory.

💫 Substory 32: The Girl Who Leapt Through Time?

This substory involves a girl who believes she is a time traveler.

StepLocation / ActionDetails / Dialogue ChoicesReward
1Hilltop Path (North of the graveyard)Speak to the girl, Miku, who will approach you.
2DialogueMiku will tell you her strange story. Agree to hear her out and ask her a question.
3Pedestrian FootbridgeLeave the area and then find Miku again on the Pedestrian Footbridge. She will tell you more of her story. Agree to listen.
4The FightA group of punks will appear, attempting to jump Miku's father. Fight and defeat the punks to save him.Eye of the Dragon and EXP

💥 Substory 33: A Freaky Situation

This is a very short, humorous substory.

StepLocation / ActionDetails / Dialogue ChoicesReward
1Ryunan Shrine StepsWalk up the steps leading to the Ryunan Shrine (the westernmost part of the city). You will witness a strange event: two people tumble down the stairs.
2The FightYou'll automatically be pulled into a fight with two men. Defeat the two opponents to resolve the situation.Experience

Sunday, December 21, 2025

🛳️ Yakuza 6 Chapter 3: Foreign Influence

 This chapter introduces you to the new seaside town of Onomichi Jingaicho, a quieter, more traditional location compared to Kamurocho, but one with its own deeply rooted yakuza conflicts. The main goal is to find out why Haruka was in Onomichi.

👥 Key Characters Introduced

  • Takaaki Matsunaga: A young member of the Hirose Family.

  • Tsuyoshi Nagumo: The Hirose Family Captain and main antagonist of the chapter (initially).

  • Toru Hirose: Patriarch of the Hirose Family.

  • Kiyomi Kasuga: Owner of Snack New Gaudi, a local bar.

  • Koji Masuzoe (Boss): The powerful Patriarch of the Masuzoe Family.

📝 Step-by-Step Walkthrough: Onomichi

Phase 1: Settling In and Local Scuffles

  1. Arrival and Housing: The chapter begins with Kiryu, Haruto, and Yuta arriving in Onomichi. Follow the pink dot to your new lodgings, a small apartment on the main street.

  2. First Fight (Nagumo): After the initial cutscenes, you'll immediately be confronted by Tsuyoshi Nagumo (the new local hothead) outside your apartment.

    • Fight 1: Nagumo - This is a simple brawl. Nagumo is more aggressive than previous non-boss enemies, but the small street is full of environmental weapons (signs, bikes). Use them and your Heat Actions.

Phase 2: Meeting the Hirose Family

  1. Hirose Family Office: Nagumo will give you your first lead. Follow the pink dot to the Hirose Family office, tucked away in Shops Alley. You'll meet the Hirose Family Patriarch, Toru Hirose, and other members. Kiryu decides to stay in Onomichi to investigate Haruka's time there.

  2. Kiyomi's Bar: A key figure, Kiyomi Kasuga, is mentioned. Head to her bar, Snack New Gaudi (pink dot), for a cutscene. Kiyomi suggests you play some baseball with the locals to integrate.

    • Note: This unlocks the Baseball Mini-Game, a key activity in Onomichi.

Phase 3: Haruto and Investigation

  1. Haruto's Needs (Motion Control Tutorial): Kiryu heads out to buy milk. This segment is an important tutorial: you must keep Haruto calm using motion controls.

    • When Kiryu holds Haruto, watch his tells (movements) and respond with the correct controller motion/action:

      • Arms out, head nodding/shaking: Swing (move the controller horizontally).

      • Hands up (90-degree angle to shoulders): Lift (move the controller vertically).

      • Slightly spread arms, looking up: Upsy-Daisy (push both thumbsticks up).

      • Arms low, subtle head movement: Head Rub (slide your thumb on the touchpad).

  2. Searching for Milk: Multiple pink dots will appear on the map, pointing to potential places to buy milk. You must visit all of them.

  3. The Barbershop: After checking the stores, a pink dot will point you to a local barbershop. Enter, calm Haruto, and speak to the owner for a cutscene, which ends in a minor fight with a drunk patron.

  4. Back to the Apartment: Return to your apartment to trigger the next set of cutscenes, advancing the time to morning.

Phase 4: The Baseball Battle

  1. Baseball Field: A pink dot appears, leading you to an area where you will be teleported to the baseball field for a mandatory story game. This is where you meet the captain of the local team.

  2. Baseball Game (Mandatory): You must play the game. You are intended to lose this match (it's a scripted defeat), but focus on getting the timing down for the Yakuza Baseball Mini-Game.

  3. The Ambush: After the game, the group is ambushed by members of the Masuzoe Family.

    • Boss Fight: Koji Masuzoe & Minions - This is your first proper boss fight in Onomichi. Masuzoe is a large, powerful opponent who hits very hard.

      • Strategy: First, eliminate the two accompanying minions. Use your Extreme Heat Mode here for massive damage, or focus on throwing objects (if any are nearby) and using Heat Actions against Masuzoe to conserve health. Dodge laterally to avoid his powerful swings and strike him with quick combos.

  4. Chapter End: After defeating Masuzoe and his thugs, you have an important cutscene with a key revelation about the local yakuza's involvement in a much larger plot. Kiryu and his new allies resolve to delve deeper into the mystery.


⭐ Side Activities Unlocked in Chapter 3

With your arrival in Onomichi, you'll gain access to the unique side content of the city:

  • Baseball Mini-Game: Unlocked after meeting Kiyomi at the bar. You can now recruit players and manage a team to play full games.

  • Substories: Several new substories open up in Onomichi, including:

    • The Munan Chohept Onast Cult

    • Tora-san's Advice (Drunkard in the cemetery)

    • The Troublr Missions mechanic introduced in Chapter 2 continues here, offering quick experience and money.

Sunday, December 14, 2025

Back on the Streets: Yakuza 6 Chapters 1 & 2 Walkthrough

 The dramatic Prologue has set the stage: Kazuma Kiryu is a free man, but his peace is shattered by Haruka's tragic accident and the mystery of baby Haruto. Now, the Dragon of Dojima must return to the concrete jungle of Kamurocho to seek answers!

This detailed guide will walk you through Chapter 1: The Price of Freedom and Chapter 2: Life Blooms Anew, marking your true beginning in Yakuza 6: The Song of Life.


🐲 Chapter 1: The Price of Freedom

This chapter reintroduces Kiryu to the open-world mechanics, combat, and the familiar, yet changed, streets of Kamurocho. The focus is simple: Find the truth about Haruka and Haruto.

👥 Key Characters Involved

  • Kazuma Kiryu: The sole playable protagonist.

  • Makoto Date: His connection to the police and the first source of information.

  • Shun Akiyama: The charismatic moneylender; Kiryu's key ally in Kamurocho.

  • Ed (Boss): A Triad thug who serves as the chapter's final boss.

📝 Step-by-Step Walkthrough

Phase 1: Return to Kamurocho

  1. Search Morning Glory: The chapter starts in Okinawa. Speak to all the children at the Morning Glory Orphanage (indicated by blue dots on the mini-map) to learn that Haruka left without a trace.

  2. Call Akiyama: Use the phone in the dining room to try and call Shun Akiyama (no luck). Kiryu resolves to head to Kamurocho.

  3. Meet Date: Once in Kamurocho, Kiryu is confined to a small area of Tenkaichi Street. Head toward the New Serena building (marked by a pink dot). Date calls out to you, bringing you up to speed on the situation.

  4. Sky Finance Check: Date suggests checking Akiyama's office. Head to the rear of the building and climb the fire escape to Sky Finance. Kiryu finds it locked, confirming Akiyama is not there.

Phase 2: The Kamurocho Investigation

  1. Freedom & Combat: The barrier on Tenkaichi Alley is now removed. Head east to Nakamichi Street, where you'll encounter a group of street thugs. This serves as your combat tutorial. Use this time to get comfortable with the new Dragon Engine fighting mechanics.

    • Tip: Experiment with the new seamless battle transitions and using environmental objects!

  2. New Serena Bar: Kiryu decides to check the New Serena Bar for info. The mama-san has no useful leads.

  3. Search for Akiyama:

    • Head to the bar Bantam (east of Millennium Tower) and talk to the man outside.

    • Approach the southern entrance of Little Asia (now a burned-out area). You’ll be confronted by Triad punks and must defeat them.

  4. Homeless Network: As you approach the New Serena alley, you'll be ambushed by more Triad Thugs. Defeat them to rescue a man who reveals Akiyama has been hanging out with the homeless near Children's Park.

  5. Bento Quest: Go to Children's Park (northwest Kamurocho) and speak to the seated homeless man. He knows where Akiyama is but wants a Bento Lunch Set.

    • Head to the nearest Poppo convenience store (marked by a pink dot, likely nearby on the same block), buy the Bento Lunch Set, and return it to the man.

Phase 3: The Confrontation

  1. Meet Akiyama: The homeless man reveals Akiyama is right beneath your feet. Head down the manhole to find Akiyama in a secret underground area. After an emotional reunion, Akiyama confirms he has no information on Haruka.

  2. Boss Fight: Ed: Immediately following the cutscene, you are attacked by the large Triad Member, Ed, and his thugs.

    • Strategy: Focus on taking out the smaller thugs first to avoid being surrounded. Use your Extreme Heat Mode (unlocked in this fight) to deal massive damage to Ed. Be prepared for his charge attack when his health is low—dodge out of the way, then counterattack!

  3. Chapter End: After defeating Ed, Kiryu gets a call from Date: Haruka has been moved to Touto Hospital. Take a nearby taxi to the hospital to end the chapter.


👶 Chapter 2: Life Blooms Anew

The investigation continues, shifting focus to the larger conspiracy surrounding the Tojo Clan and foreign powers in Kamurocho.

👥 Key Characters Involved

  • Kazuma Kiryu: The relentless investigator.

  • Shun Akiyama: Joins Kiryu in the fight for truth.

  • The Baby Broker: A man who Kiryu chases down for information.

  • Daigo Dojima (Mentioned/Cutscene): The Sixth Chairman of the Tojo Clan.

  • Shintaro Kazama (Mentioned): Kiryu's adoptive father.

  • Boss Fight: Shun Akiyama (a misunderstanding, not an actual antagonist).

📝 Step-by-Step Walkthrough

Phase 1: Tracing the Baby Broker

  1. Hospital News: The chapter begins with a cutscene at the hospital. Kiryu learns more about the circumstances of Haruto's discovery.

  2. The Chase: You regain control and must immediately chase a man in a grey jacket and hat (the Baby Broker).

    • Action: Follow the man through the streets. He is marked by a blue dot. The chase is scripted to allow you to keep up, but losing sight of him will fail the mission.

  3. Interrogation: Catching the man triggers a cutscene where he reveals he was acting on behalf of someone else to get Haruto.

Phase 2: Factions and Trouble

  1. Tojo Clan Headquarters: The plot thickens. You'll need to visit the Tojo Clan HQ. Use any taxi (marked by four pink dots) to travel there.

    • Event: The entire visit is a cutscene. Kiryu learns the state of the Tojo Clan is in turmoil, largely due to the power vacuum created by the absence of Chairman Daigo Dojima.

  2. New Serena Bar (Part 2): After the Tojo HQ scene, head back to the New Serena bar. Another cutscene plays out.

  3. Street Fight: Immediately after leaving the bar, you'll be attacked by random thugs. Defeat them to trigger a brief cutscene introducing the "Rainmaker" (Kazuchika Okada from NJPW).

  4. Troublr Missions Unlocked: The next pink dot objective (located north of New Serena) triggers a cutscene that unlocks Troublr Missions (small, quick missions on your in-game phone).

During the main story timeline, we've encountered two substory missions. 

“Haruka’s Biggest Fan” and “I, Hiji”—stand out for their charm and humor. Here’s a quick walkthrough for both.


Haruka’s Biggest Fan (Substory #3)

Location: Children’s Park, Kamurocho
When: Chapter 1

Talk to Ayaka, a young girl who adores Haruka. She asks for Haruka merchandise. Visit Don Quijote, then Club SEGA (answer “So Much More!” during the quiz), and finally Ebisu Pawn to buy a Haruka photo for ¥50,000. If it’s sold out, defeat the muggers who stole it to get it free.

Return to Ayaka with the photo, then leave and revisit the park once the icon reappears. You’ll receive a sweet drawing from her as thanks. This touching quest connects Kiryu’s story to Haruka’s idol fame and rewards players with XP and a sentimental moment.


I, Hiji (Substory #5)

Location: Near Café Alps, Kamurocho
When: Chapter 1

A man offers to install a strange app called Hiji. Accept it and head to Children’s Park, where using the app triggers an event leading to a fight with a drunk harasser. Defeat him, then return to the man to finish the substory.

Quick, funny, and slightly absurd, “I, Hiji” is classic Yakuza weirdness at its best.


Tips

  • Both substories can be completed early for easy XP and progress toward the “Story of My Life” trophy.

  • If an NPC doesn’t appear, leave Kamurocho or progress the story slightly before returning.

Now, onto the final phase, 

Phase 3: Final Confrontation and Departure

  1. The Clue: Wander Kamurocho for a minute or so until Kiryu receives a phone call directing him back to the hospital.

    • Warning: Once you proceed past this point, you will be leaving Kamurocho for a significant portion of the game. Be sure to complete any available Substories, Stock up on items, and level up your stats!

  2. Return to the Hospital: Use a taxi to return to Touto Hospital. You'll be watching a couple of cutscenes that lead to a dramatic misunderstanding.

  3. Boss Fight: Shun Akiyama (Unarmed): Akiyama is led to believe Kiryu has done something to Haruto and you must fight him.

    • Strategy: The fight is in a small nursery. Akiyama is fast and hits hard. Focus on quick combos, dodging, and utilizing Heat Actions (Grab > Throwing him into the wall/crib) to keep him off balance. Don't hold back; he's surprisingly tough!

  4. Chapter End: After the fight, the misunderstanding is resolved. Kiryu and Akiyama realize they must work together. The chapter concludes with Kiryu's new resolve to take Haruto to Onomichi Jingaicho, Hiroshima, to uncover the truth of Haruka’s past three years.


Sunday, December 7, 2025

The Dragon's Return: A Yakuza 6: Song of Life Prologue Walkthrough

 Welcome back, Dragon of Dojima! Yakuza 6: The Song of Life kicks off the dramatic conclusion to Kazuma Kiryu's saga, and it all starts with a powerful, emotional, and largely cinematic Prologue. This guide provides a step-by-step breakdown of this essential opening sequence, detailing the characters, key events, and the minimal-but-important gameplay moments.

If you're looking to dive into Kiryu's final stand or just need a refresher, read on!


🎬 Prologue: A New Beginning (and a Tragic Turn)

The Prologue in Yakuza 6 is more of an extended cinematic introduction than a typical chapter, setting the stage for the game's core mystery. Be prepared for a heavy focus on the narrative and less on open-world exploration.

🔑 Key Characters Introduced

The Prologue masterfully brings back the characters central to Kiryu's life and introduces the tragedy that sets him on his new journey:

  • Kazuma Kiryu: The legendary protagonist. He willingly returns to prison for his past crimes, hoping for a clean break to live with his family at the Morning Glory Orphanage.

  • Haruka Sawamura: Kiryu's adopted daughter. She makes the life-altering decision to leave the idol world to protect Kiryu's reputation.

  • Haruto Sawamura: Haruka's infant son, whose existence is the central mystery that propels Kiryu's quest.

  • Makoto Date: Kiryu's longtime detective friend from the Tokyo Metropolitan Police, who delivers the devastating news about Haruka.

📝 Step-by-Step Walkthrough

Follow these steps to navigate the emotional rollercoaster of the Prologue:

Step 1: The Sacrifice and Imprisonment (Cutscene)

  • Event: The prologue begins with a recap of the events following Yakuza 5, where Kiryu chooses to turn himself in to the police to face his past crimes, seeking to sever all ties to the yakuza life for the sake of his family.

  • Action: No gameplay here. Simply sit back and watch the emotional opening. Kiryu is sentenced to three years in prison.

Step 2: A Vision of the Past (Brief Gameplay)

  • Event: Upon his release, Kiryu is granted a few moments of reflection, visualizing the people and events that defined his journey. This serves as a quick lore recap for new and returning players.

  • Action: You regain control of Kiryu in a surreal, dream-like state on a beach.

    • Objective: Walk around and approach the blue-glowing characters (Haruka, Date, Daigo Dojima, etc.). Speaking to them triggers a quick text summary of their relationship with Kiryu.

    • Completion: Once you've spoken to everyone, approach the bright glowing light to trigger the next long cutscene sequence.

Step 3: The Search and the Tragedy (Cutscene)

  • Event: Kiryu returns to the Morning Glory Orphanage in Okinawa, only to discover Haruka has vanished. He quickly travels to Kamurocho, where he meets Makoto Date. Date delivers the shocking news: Haruka has been the victim of a hit-and-run and is in a coma.

  • Action: Again, this section is a prolonged, crucial cutscene. Pay close attention to the details of Haruka’s disappearance.

Step 4: A New Mystery (Cutscene)

  • Event: Date reveals the biggest twist: Haruka was protecting a baby during the accident—her son, Haruto Sawamura. Kiryu is now tasked with caring for the baby and uncovering the identity of the child's father and the truth behind Haruka's attack.

  • Action: The focus shifts entirely to the narrative and the setup for the main campaign, leading directly into Chapter 1: The Price of Freedom, where the true gameplay begins in Kamurocho.

Monday, December 1, 2025

Master the Mid-Air Puzzle: Your Marvel’s Spider-Man 2 Rubik’s Cube Trick Tutorial 🕸️🎮

 Get ready to elevate your web-swinging game! Marvel’s Spider-Man 2 on PS5 is packed with thrilling combat, an engaging story, and spectacular traversal options. But for the true Spider-Fans, the little details are what count—like the iconic Rubik’s Cube trick. This fun, gravity-defying maneuver is an Easter egg reference to Spider-Man: Into the Spider-Verse and a fantastic way to earn bonus XP while stylishly dropping from the city's highest points.

This guide will break down exactly how to perform the Rubik's Cube trick as Peter Parker and offer a peek at Miles Morales' unique aerial stunt. Let's solve this puzzle mid-air!


Who Can Do the Rubik's Cube Trick? (Peter Parker Exclusive!)

First things first: the famous Rubik's Cube trick is exclusive to Peter Parker. If you attempt the same button combination with Miles Morales, he'll pull out his cell phone to text, a nod to his younger, more modern persona. While the cell phone trick is cool, the cube is the classic reference players are chasing!

Make sure you've selected Peter as your active Spider-Man before attempting this impressive feat.


Step-by-Step Tutorial: The Rubik’s Cube Trick

The key to this trick is performing it during a Dive or Free Fall from a great height.

1. Gain Altitude and Initiate a Dive

To give yourself enough time to complete the animation (Peter will actually solve the cube if the fall is long enough!), you’ll want to start high up. The top of the Empire State Building or any skyscraper is perfect.

  • Jump or Fall: Begin to fall from a tall structure.

  • Activate Dive (L3): While in free fall, press down on the Left Analog Stick () (click it like a button) to initiate the aggressive, head-first dive. You should see Peter accelerate towards the ground. Crucially, you only need to press  once; do not hold it down.

2. Input the Trick Combination

Once Peter is in the dive state, you need to execute the trick input immediately. Precision and timing are key here!

  • Hold Square (): Press and hold the Square () button. This is the universal "Air Trick" button.

  • Pull Down on the Left Stick: While holding , immediately pull the Left Analog Stick (L-Stick) down (towards you) and hold it there.

The Final Combination:

If done correctly, Peter will stop his head-first dive, pull out a Rubik’s Cube, and begin to swiftly solve it! Keep holding  and the L-Stick down to maintain the trick.

Pro-Tip: Slow Motion

If you are struggling with the timing or want to capture an epic screenshot, you can use the game's Accessibility Optionsto slow down time.

  1. Go to the Settings menu.

  2. Select Accessibility.

  3. Set a Game Speed Shortcut to one of your D-pad buttons.

  4. Activate the shortcut (e.g., set speed to 30%) right after initiating your dive. This gives you all the time you need to input the combination and enjoy the animation!


Miles Morales' Equivalent: The Cell Phone Trick

While Miles doesn't get the Rubik's Cube, his unique dive trick is equally stylish and relevant to his character: he pulls out his cell phone.

Miles’ Cell Phone Trick Steps:

  • Activate Dive (L3): Jump from a high place and press the Left Analog Stick () (click it) to dive.

  • Hold Square (): Press and hold the Square () button.

  • Pull Down on the Left Stick: Pull the Left Analog Stick (L-Stick) down (towards you) and hold it there.

You'll see Miles pull out his phone and start scrolling or typing, proving that even superheroes need to check their feeds!


Why Bother with Air Tricks? (XP Bonus!)

The Rubik's Cube trick isn't just for show! Performing any air trick, especially extended ones like the Cube solve, grants you bonus Experience Points (XP). The longer you hold the trick, the more XP you earn. Use the momentum of your fall to chain tricks, perform spins with the L-Stick (while holding ), and maximize your XP gain before pulling up with R2to swing away safely.

Mastering this trick is a perfect way to casually level up Peter and celebrate a beloved Spider-Man reference as you patrol the stunning New York cityscape in Marvel’s Spider-Man 2. Get out there and start puzzling!


Find out exactly how to do this maneuver in the city's atmosphere with this quick guide: How to do the Spider-Man 2 Rubik's Cube trick! This video short provides a visual demonstration of the steps needed to perform the Rubik's Cube trick in Marvel's Spider-Man 2.

Sunday, November 23, 2025

Swing into Action: Mastering Charge Jumps in Marvel's Spider-Man 2

 Marvel's Spider-Man 2 on PS5 throws you headfirst into a breathtaking New York City, even bigger and more dynamic than before. While web-swinging is still the iconic way to traverse, mastering the advanced movement techniques is key to truly feeling like your friendly neighborhood Spider-Man. Among these, the Charge Jump stands out as a fundamental skill that every aspiring web-slinger needs to conquer.

But what exactly is a Charge Jump, and why is it so important?

Understanding the Charge Jump: More Than Just a Hop

At its core, a Charge Jump in Spider-Man 2 is an enhanced leap, allowing you to cover significantly more horizontal distance and gain greater verticality compared to a standard jump. Think of it as a super-powered spring that propels you further and faster. It’s not just for getting from point A to point B; it’s an integral part of combat, exploration, and achieving that fluid, acrobatic Spider-Man feel.

Why Charge Jumps are a Game-Changer:

  • Faster Traversal: Zip across rooftops, clear wide gaps, and generally cut down on travel time.

  • Combat Advantage: Quickly close distances on enemies, escape perilous situations, or gain a height advantage for aerial attacks.

  • Enhanced Exploration: Reach hidden collectibles, secret areas, and vantage points that would be inaccessible with a regular jump.

  • Seamless Flow: When integrated with web-swinging and other parkour moves, Charge Jumps contribute to that incredibly satisfying, unbroken flow of movement that defines the Spider-Man experience.

Now that you understand its importance, let’s dive into how to execute this crucial move.

Your Step-by-Step Tutorial: How to Perform a Charge Jump

Performing a Charge Jump in Marvel's Spider-Man 2 is surprisingly intuitive, but requires a slight adjustment from your typical button mashing.

Step 1: The Wind-Up (Hold the Jump Button)

Instead of a quick tap, the key to a Charge Jump is holding down the X button (the standard jump button) on your PS5 controller. You’ll notice a subtle visual cue around your character – a glowing aura or slight crouch, indicating that Spider-Man is preparing for the jump.

Step 2: The Release (Let Go of X)

Once you've held the X button for a brief moment (usually about half a second to a full second, depending on how much "charge" you want), release the X button. Spider-Man will then launch himself into a powerful leap.

Pro-Tip for Timing: The longer you hold the X button, the further and higher Spider-Man will jump. Experiment with different hold times to get a feel for the distance and height you can achieve.

Visual Confirmation: You'll know you've successfully performed a Charge Jump by the increased distance and height, often accompanied by a distinct animation and sound effect.

Integrating Charge Jumps into Your Flow

Charge Jumps truly shine when woven into your broader movement repertoire. Here's how to make them second nature:

  • From a Standstill: Need a quick burst of speed from a rooftop? A Charge Jump is your go-to.

  • Mid-Sprint: While running, hold X to seamlessly transition into a powerful leap without losing momentum. This is excellent for clearing obstacles or getting to a higher platform.

  • After a Web Zip: Press R2 + X for a quick web zip, and then immediately hold X as you land or even mid-air to chain into a Charge Jump, maintaining incredible speed.

  • Combat Initiation: Charge Jump towards a group of enemies to initiate combat with a powerful dive or aerial attack, knocking them off balance.

  • Emergency Evasion: If you're caught in a tight spot in combat, a well-timed Charge Jump can quickly get you out of danger.

Advanced Charge Jump Techniques & Synergies:

Once you've mastered the basics, consider these ways to elevate your Charge Jump game:

  • Directional Control: While charging, you can still influence your direction with the left analog stick. This allows for precise landings or steering around obstacles.

  • Perimeter and Corner Jumps: Sometimes, a regular wall run isn't enough. Use a Charge Jump off the edge of a building or a small ledge to gain extra height and clear tricky gaps.

  • Combining with Gliding (Web Wings): After a powerful Charge Jump, deploy your Web Wings (by pressing the L3 button) to glide even further, extending your airtime and covering massive distances. This combination is crucial for traversing the wider gaps in the new open world.

  • Focus on the "Flow State": The beauty of Spider-Man 2's movement system is its fluidity. Practice chaining together Charge Jumps with web-swings, wall-runs, and web zips. The goal is to move without interruption, feeling like a true master of parkour and acrobatics.

Common Mistakes to Avoid:

  • Tapping X instead of Holding: This will result in a standard, less powerful jump. Remember to hold!

  • Releasing Too Soon: If you release X too quickly, you won't get the full benefit of the charge. Give it that half-second to a second wind-up.

  • Not Looking Ahead: While in the air, always be scanning for your next web-swing point or landing zone to maintain momentum.

Practice Makes Perfect!

The best way to master Charge Jumps is to simply get out there and practice. Swing around New York City, experiment with different scenarios, and try to incorporate them into every aspect of your traversal and combat. You'll quickly find that this seemingly simple technique becomes an indispensable part of your Spider-Man arsenal.

Sunday, November 16, 2025

Swing Like a Pro: Mastering the Dodge in Marvel’s Spider-Man 2 (PS5 Tutorial)

The streets of New York are more dangerous than ever in Marvel’s Spider-Man 2 on PS5. As Peter Parker and Miles Morales face formidable new foes like Kraven and the terrifying Symbiotes, simply swinging around won't cut it. To survive the expanded open world and dominate combat, you need to master the fundamental move that keeps a Spider-Man alive: The Dodge.

This in-depth tutorial will not only show you how to dodge in Spider-Man 2 but also teach you the crucial difference between a standard dodge and the invaluable Perfect Dodge, transforming you from a clumsy webslinger into the nimble, untouchable hero NYC deserves.


The Basics: How to Perform a Standard Dodge

At its core, dodging is your primary way to avoid damage in battle. Insomniac Games' combat system is all about flow, timing, and quick reflexes, and the dodge is the heart of that system.

The Control:

  • Press the  button () on your PS5 DualSense controller.

When to Dodge:

Your key indicator is the iconic Spider-Sense. Look for the spiky, curved symbol that appears over your Spider-Man’s head (Peter or Miles) during combat.

  1. Spider-Sense Glows White: This is your initial warning, indicating an incoming attack that can be dodged or countered.

  2. Press  while the Spider-Sense is active to perform a standard dodge. Spider-Man will zip out of the way, creating a brief window to counter-attack or reposition.

Pro-Tip: If you are being targeted by gunfire or projectiles, you can continue to tap O to perform multiple quick dodges, keeping you moving and safe from a barrage of attacks.


The Power Move: Achieving the Perfect Dodge

While a standard dodge saves your skin, the Perfect Dodge is what separates the novices from the web-slinging masters. Executing a Perfect Dodge rewards you with a moment of slow-motion and a massive tactical advantage.

The Technique:

  • Watch for your Spider-Sense to turn a brilliant Red.

  • Tap the  button (just as the attack is about to connect and the Spider-Sense flashes red.

The window for a Perfect Dodge is small, but the reward is huge.

Perfect Dodge Benefits:

  • Slow-Motion Effect: Time slows down briefly, allowing you to easily aim and unleash a counter-attack.

  • Web Shot Opportunity: In the slow-motion window, enemies often get momentarily webbed. This sets them up perfectly for a Web-Strike () or a quick combo.

  • Maintain Combo Flow: It prevents the loss of your precious combo multiplier, which is essential for maximizing Focus gain and earning more XP.


The Difference Maker: Dodge vs. Parry

New to Marvel's Spider-Man 2 is a dedicated Parry mechanic, and understanding the difference is vital for combat survival.

MechanicButtonSpider-Sense ColorEffectAttacks to Use Against
Dodge / Perfect DodgeCircle(O)White / RedAvoids damage, Perfect Dodge grants slow-motion/counter window.Standard melee attacks, projectiles, and most orange/yellow attacks.
Parry / Perfect ParryL1Yellow / Blue (Heavy/Unblockable)Stops the attack, stuns the enemy, and leaves them vulnerable.Yellow/Red heavy melee attacks from Brutes/Bosses.

Key Takeaway: If the enemy attack is slow and highlighted with a flashing yellow/red Spider-Sense indicator that suggests a heavy blow (like a charging brute or a boss attack), you usually want to Parry () instead of dodging. If the attack is fast or involves projectiles, stick to the Dodge ().


Advanced Dodging Techniques

Once you've nailed the standard and perfect dodge, you can integrate these techniques for ultimate effectiveness:

1. The Dodge Under

When a basic melee enemy swings, instead of just dodging sideways, you can perform a Dodge Under.

  • Wait for the standard white Spider-Sense.

  • Press  () and push the left stick towards the enemy just as they swing. Spider-Man will duck right under their attack, often setting up a quick Square () attack from behind.

2. Settings for Success

Having trouble with the Perfect Dodge timing? The game offers accessibility options that can help:

  • Navigate to Settings > Gameplay.

  • Look for the Dodge / Parry Timing option. You can set this to Increased, which provides a slightly larger window for successful Perfect Dodges and Parries.

Final Web-Tip

The greatest challenge in Marvel’s Spider-Man 2 combat is often the sheer volume of enemies. Don't be afraid to dodge multiple times to create space, or use a Web-Zip ( + ) into the air to reposition and thin the herd. Practice the timing, watch that Spider-Sense like a hawk, and you’ll soon be effortlessly weaving through enemy attacks, proving why you are the greatest Spider-Man the city has ever seen.

Go get 'em, Spidey!

Sunday, November 9, 2025

Web-Slinger’s Secret: Mastering the Point Launch in Marvel's Spider-Man 2

Marvel’s Spider-Man 2 on the PS5 elevates the already stellar traversal experience to new heights. While web-swinging remains the heart of the experience, the addition of the Point Launch mechanic is a true game-changer, allowing you to rocket across New York City faster and more fluidly than ever before.

Mastering this skill is essential for minimizing travel time, chaining combos, and feeling like the ultimate friendly neighborhood Spider-Man. This comprehensive tutorial will guide you through the controls and timing needed to seamlessly execute the Point Launch.


What is the Point Launch?

The Point Launch is a supercharged traversal technique that allows you to rapidly zip toward a specific, designated point in the environment—like a flagpole, a corner of a building, or a satellite dish—and then launch yourself off that point with a massive burst of speed and height. It’s an evolution of the "Zip to Point" move from previous games, adding a powerful final boost. This move is crucial for maintaining momentum and soaring high above the city streets.


Step-by-Step Tutorial: How to Point Launch on PS5

Performing a Point Launch is a two-part sequence involving zipping and then launching. Perfecting the timing of the second part is key.

1. Initiating the Zip to Point

The Point Launch starts with the foundational Zip to Point move. You can initiate this move from almost anywhere while in the air, swinging, or even mid-air parkour.

  • Look for an eligible point: As you swing, building edges, poles, and other geometric elements will display a white target reticle when they are in range. These are your launch points.

  • Execute the Zip: Press and hold the L2 button to aim, which slows down time slightly and makes the target reticles easier to select. While holding L2, press and hold the R2 button.

    • Control Input: Hold L2 + R2 (Aim & Zip)

  • Spider-Man will shoot a web and rapidly accelerate towards the targeted point.

2. Executing the Launch

This is the most crucial part of the move—the timing must be precise to get the speed boost.

  • Timing is everything: As your character rapidly approaches the targeted point (just before they make contact), you need to press the Cross () button.

  • Control Input: Press Cross () (Launch) just before contact

If done correctly, Spider-Man will immediately launch off the point, gaining an incredible burst of forward momentum and height, often accompanied by a dramatic camera flourish. If you miss the window, Spider-Man will simply grab and perch on the point, forcing you to start your swing or Zip to Point again.


Pro-Tips for Maximum Traversal

The Point Launch is best utilized when chained with other traversal moves. Here’s how to truly maximize your speed:

  • The Power of the Chain: Immediately after a successful Point Launch, deploy your Web Wings by pressing the Triangle () button while in the air. This converts your immense launch speed into effortless, high-velocity gliding.

  • Vertical Boost: Want to shoot straight up the side of a building? While aiming (Hold L2), look directly up at a higher point on the building face. After performing the Point Launch, pull back on the Left Analog Stick while pressing Cross () to gain even more verticality.

  • No Aim Point Launch: You don't always have to use L2 to aim. If you see a reticle and quickly tap L2 + R2, your character will zip to the point and you can immediately follow up with the Cross () press for a faster, though riskier, launch.

  • Practise Makes Perfect: Head to a densely packed area like midtown Manhattan and practice the Zip, Launch, and Web Wing deployment combo repeatedly. The timing for the launch becomes muscle memory quickly.


Why Mastering Point Launch Matters

The Point Launch is not just a flashy maneuver; it’s an essential tool that defines the speed of traversal in Marvel's Spider-Man 2:

  • Effortless Height: Instantly gain the altitude needed to transition to a more efficient Web Wing glide.

  • Momentum Management: It's the perfect way to recover lost momentum after a poor swing or a sudden stop.

  • Evasion in Combat: In open-world skirmishes, zipping to a point and launching away is a fast and effective way to escape a deadly situation.

By incorporating the Point Launch into your web-slinging repertoire, you'll not only cut down on travel time but also deepen your connection to the game’s core mechanics, making your time swinging through New York an unparalleled joy. Get out there and feel that incredible burst of speed!

You can see the Point Launch in action in this Point Launch Tutorial from YouTube. This video provides a visual guide to performing the Point Launch maneuver, which is the subject of this tutorial.

Friday, November 7, 2025

🕷️ Master the Concrete Jungle: How to Wall Run Like a Pro in Marvel’s Spider-Man 2 (PS5)

One of the most thrilling and signature moves in any Spider-Man game is the Wall Run. It's not just a stylish way to traverse the urban landscape of New York City; in Marvel's Spider-Man 2 on PS5, mastering the wall run is essential for maintaining flow, momentum, and even gaining a tactical edge in combat.

Whether you're playing as Peter Parker or Miles Morales, the core mechanics are the same, but the stylish applications are endless. Forget slow wall-crawling—we're here to teach you the fastest and smoothest way to become one with the skyscraper.


🎮 The Essential Wall Run Controls on PS5

The beauty of traversal in Spider-Man 2 lies in its simplicity. Insomniac Games designed the controls to be incredibly intuitive, ensuring you spend less time fumbling with the controller and more time feeling like the amazing Spider-Man.

The secret to a seamless wall run is the R2 button.

  • How to Start a Wall Run: While swinging or falling through the air, simply direct yourself towards a vertical surface (like a skyscraper wall) and hold down R2. As soon as Spidey makes contact, he will automatically transition into a high-speed sprint up the side of the building.

  • The Key to Flow: The best time to initiate the wall run is right at the end of a web-swing. As you release the web (R2), immediately point the Left Stick towards the wall you want to run up and re-hold R2 before you hit the concrete. This maintains your momentum perfectly.

ActionPS5 Button InputResult
Start Wall RunHold R2 + Left Stick (towards wall)High-speed sprint up or across the wall.
Wall Run BoostPress X (while wall running)Gives a burst of speed and height/distance.
Stop & Wall CrawlRelease R2Spidey will cling to the wall, allowing for slow vertical/horizontal movement.
Wall Jump/Leap OffPress X (while wall crawling)Jumps away from the wall.

🚀 Wall Run Techniques: Go Faster, Go Further

Just holding R2 is the start. To truly master New York, you need to incorporate advanced techniques that transform the wall run from a simple mechanic into a fluid part of your traversal arsenal.

1. The Wall Run Boost (Speed is Everything)

The single most important technique for speed demons is the Wall Run Boost. While actively wall running (holding R2), pressing X will cause Spider-Man to leap off the wall with a powerful burst of speed.

  • Tip: Use the Wall Run Boost right before you run out of wall space to launch yourself across gaps and into a new swing. This is crucial for long-distance, high-speed travel.

2. Cornering and Transitioning

Running straight up a wall is easy, but what about turning a corner or moving from a vertical run to a horizontal one?

  • Turning Corners: As you approach the corner of a building, simply hold the Left Stick towards the corner. Spidey will seamlessly wrap his run around the edge, maintaining his speed.

  • Switching from Vertical to Horizontal: If you are running up a wall and want to switch to a horizontal run (or vice-versa), you can often combine a jump (X) and then immediately re-engage the wall run (R2) while adjusting the Left Stick direction.

3. Wall Runs in Combat

Traversal skills aren't just for getting around! Integrating wall runs into combat can be a game-changer, especially in arenas with a lot of verticality.

  • Repositioning: A quick wall run and leap-off is the fastest way to escape being surrounded, heal, or reposition for a tactical Web-Strike (Triangle) from above.

  • The Wall Attack: As you jump off the wall with X, you can immediately press Square to launch a powerful diving attack, stunning or knocking back nearby enemies.


💡 Pro Tips for Seamless Wall Running

For those looking to truly elevate their traversal game, here are a few advanced tips for using the wall run effectively in Marvel’s Spider-Man 2:

  • Maintain Your Angle: Try to hit the wall at a relatively straight angle. Hitting it too sharply from the side can cause Spidey to bounce off instead of initiating a run.

  • Steering is Key: Don't forget to steer! Use the Left Stick while wall running to navigate around ledges, windows, or obstacles. You can guide your run left, right, and even slightly down.

  • Wall Run to Slingshot: For the absolute fastest momentum, chain your wall run into a Slingshot Launch. Run up a wall and, as you near the top, release R2 and immediately hold L2 + R2 to aim for a launch point. This combo allows you to convert vertical speed into massive horizontal distance.

Wall running in Marvel’s Spider-Man 2 is a fundamental skill that, once mastered, makes navigating the massive new open world of NYC feel incredibly empowering. It’s the key to maintaining that perfect, adrenaline-pumping flow between web-swings and web-zips.


🎬 See the Wall Run in Action!

Reading about the controls is one thing, but seeing the perfect execution makes all the difference. I've put together a comprehensive video guide showing all the controls, tips, and tricks mentioned above, including the advanced 


Wall Run to Slingshot technique.

Don't just read it—master it! Click here to watch my full video tutorial on the fastest way to Wall Run in Marvel's Spider-Man 2 and start swinging with unmatched speed today!

What's your favorite way to incorporate the Wall Run into your traversal? Let us know in the comments below!