Sunday, January 25, 2026

🕵️ Yakuza 6: Chapter 8 - Conspiracy Walkthrough

Chapter 8 is essentially one long, tense infiltration mission, which culminates in a major one-on-one boss fight. Stock up on healing items—this is where the game starts hitting harder!


Part 1: Setting the Trap

  1. Back to New Serena: The chapter starts with a cutscene inside New Serena.

  2. Preparations: You now have full freedom to move around Kamurocho. Make sure your stats are boosted and you have maximum healing items (e.g., Staminan Royale, Tauriner).

  3. Initiate the Mission: When you are fully prepared, talk to Shun Akiyama inside New Serena and confirm that you're ready for the night.

  4. Meeting Someya: A cutscene will trigger, and you'll find yourself back on the streets with Takumi Someya following you.

Part 2: Infiltration of the Building Ruins

The pink dot will lead you to a building ruin near Little Asia, a known base for the Saio Triad.

  1. Gaining Entry: Head to the building entrance marked on your map. Kiryu and Someya will bust the door open, leading to a large brawl.

  2. The Sledgehammer Path: The path forward is linear but blocked by piles of rubble and debris.

    • Find a Sledgehammer: Locate a sledgehammer (usually near a pile of wooden crates).

    • Smash the Rubble: Use the sledgehammer to smash through the debris that blocks your path. You may need to grab a new hammer if yours breaks.

    • The Sniper (Hangman): As you proceed, a rival gang member named Hangman may appear on a scaffold, throwing concrete blocks at you. You can try to fight him by intentionally getting hit and triggering a fight, but it's often best to keep moving and avoid him for now, as you'll face him later.

  3. Mini-Boss: Yoneyama: You'll enter a room with several minions and one powerful enemy with a boss-style health bar named Yoneyama. This is a warm-up fight—use your Heat Actions to quickly dispatch him and the other thugs.

  4. Finding the Gap: Continue following the path, and look for a small gap between some crates and the wall. You may need to drop any weapon you are holding (press Down on the D-pad) to squeeze through the tight space.

Part 3: Showdown with the Hangman

Following the path will lead you to another area where you'll be confronted by Hangman and his crew.

🔪 Mini-Boss Fight: Hangman

Hangman is a very tough, fast opponent who hits like a truck and blocks frequently.

  • Strategy: Your key advantage is Someya is with you.

    • Use Weapons: Run to the side and immediately grab a weapon (chairs, pipes, etc.) and use it on him. Weapons bypass his block and deal significant damage.

    • Exploit Distraction: Let Hangman focus his attacks on Someya. When he does, attack him from the side or behind with a quick combo. Do not overcommit to heavy attacks, as he will recover quickly.

    • Extreme Heat: Hangman has a relatively low total health pool. Pop your Extreme Heat Mode and immediately unleash a Heat Rush combo for massive, unblockable damage to take out a huge chunk of his HP. Be ready to heal immediately after the combo finishes.

After defeating Hangman, proceed through the newly opened path to a door, triggering a cutscene and the final fight of the chapter.

Part 4: Chapter Boss Fight

🥋 Boss Fight: Takumi Someya

Someya is a classic Yakuza-style boss—fast, deadly, and a master of counter-attacks. He is very challenging.

  • Avoid Grabs: Someya can easily break your guard and counter your grabs. Stick to striking.

  • Weaponize the Room: Like the previous chapter, use the environment! There are bottles and tables around the room. Use them to open up Someya and deal early damage.

  • Parry and Counter: Someya will often try to trade blows. Wait for him to attack and use your Quickstep/Dodge to circle him, or time a perfect Parry to stun him.

    • If you manage to stun him (white stars around his head), unleash a quick combo or your most powerful Heat Action.

  • Extreme Heat Mode: Save your Extreme Heat for when he is actively engaged in a combo animation, or immediately after he misses a heavy attack. It's an excellent way to guarantee significant damage.

  • Someya's Stun Lock (Advanced): If you can parry one of his punches, he may enter a brief stunned state. You can try to hold the left stick towards him and repeatedly tap the Triangle button to knee/kick him repeatedly. This can sometimes break his block and stun-lock him for a few extra hits.

Defeating Someya completes Chapter 8.


📱 Sub Story 22: The Temptation of Live Chat

This substory is quick to complete and unlocks the Live Chat minigame, a source of experience and a PSN Trophy.

DetailInformation
LocationSouthwest street corner of Theater Square, Kamurocho (near Wette Kitchen).
AvailabilityCan be started after Chapter 1, but often appears once you return to Kamurocho in later chapters.
RewardUnlocks the Live Chat minigame and provides Experience.

Step-by-Step Guide

  1. Trigger the Substory: Walk to the southwest corner of Theater Square (across the street from Club SEGA and near Wette Kitchen). You will witness a couple arguing about online messaging.

  2. Speak to the Man: After the argument, approach the man and talk to him. He will explain what a "chat room" is, and Kiryu will, predictably, be confused but intrigued.

  3. Go to the Internet Café: The man will suggest checking out the new trend at a local internet café. A blue speech bubble icon will appear on your map, pointing to the Mantai Internet Café in Theater Square.

  4. Complete the Substory: Head into the café, go to the counter, and speak with the man inside. Kiryu will ask about the "live chat" and get set up on a computer. This initiates a short cutscene and completes the substory.


🎮 The Live Chat Minigame

Completing the substory unlocks the minigame permanently at all internet cafés in Kamurocho. The minigame is a Simon-says style button prompt game:

  • You must successfully enter the button sequence displayed on the screen to type a message to the girl.

  • Successfully entering the sequence increases the Heart Gauge. If the gauge passes the marker at the end of the video clip, the video continues and you see more.

  • Successfully completing one full conversation with each of the two girls (Anri and Yua) will earn you a Trophy.

Sunday, January 18, 2026

🔥 Dragon of Dojima on the Hunt: Yakuza 6 Chapter 7: Heihaizi Walkthrough

Welcome back, Yakuza fans! Kazuma Kiryu's journey to uncover the truth about Haruka and Haruto is getting intense. Chapter 7: Heihaizi is where the Dragon of Dojima dives head-first into the dark secrets of Kamurocho’s underworld, introducing new allies and testing your combat skills in tight spaces.

This chapter sets the stage for the rest of the game, so make sure you’re fully stocked on healing items and ready to brawl. Let's get straight into the action with this step-by-step guide!


Part 1: New Allies and Kamurocho Operations

The chapter begins with Kiryu back in Kamurocho. Before following the main story marker (pink dot), this is a great time to take on some side content, especially if you need to stock up on experience or money.

  • Clan Creator Unlocked: Approach the elevator on the ground floor of New Serena. A cutscene with Joe will trigger, officially unlocking the Clan Creator minigame's base of operations in Kamurocho (at a restaurant near the Millennium Tower). You aren't required to start a mission immediately.

  • The Sewer Shortcut: When you’re ready, follow the pink marker to the Children's Park in the northwest. Enter the manhole to descend into the sewer.

  • Small Fight: You'll be attacked by a small group of enemies near Akiyama's tent. Defeat them to proceed.

  • The APA Hotel: After leaving the sewer (through the newly opened exit), Kiryu will get a call. The pink dot will then lead you to the APA Hotel near Theater Square. Go inside, use the elevator to reach the 6th floor, and follow the marker for a story cutscene.


Part 2: Infiltration of Little Asia

This section is a stealth and combat mix, featuring the long-awaited return of fan-favorite Shun Akiyama!

💥 Stealth Sequence with Akiyama

  1. Meet Akiyama: The pink dot will lead you to Little Asia. Akiyama will join you here, and the plan is to sneak into the hideout.

  2. Follow Commands: You must follow Akiyama's instructions exactly. He will lead the way, and sometimes he will tell you to wait before moving past an enemy. Pay attention to the on-screen prompts and his dialogue!

  3. The Butcher, Cao: You will eventually hide behind a large butcher named Cao. Akiyama will try to encourage stealth, but a scripted event will trigger a fight anyway!

❄️ Boss Fight: Cao (First Encounter)

Cao is a tough, large opponent with a fast, chopping knife attack.

  • Location: This fight takes place in a walk-in freezer, which is a small, narrow space.

  • Strategy: Your greatest asset here is Akiyama. Let him draw Cao's attention. Akiyama is smart and will try to attack Cao from behind.

    • Dodge and Wait: Keep your distance and quick-step laterally to avoid Cao's slashes. Don't commit to long combos if he's facing you.

    • Punish from Behind: When Cao turns his attention to Akiyama, unleash a quick combo or a powerful Heat Action (Extreme Heat Mode is great here) to punish him from behind.

    • Don't Overcommit: Cao recovers quickly, so save your heavy attacks for when he's completely distracted by your ally.


Part 3: The Final Showdown

After the fight with Cao, a cutscene will force Kiryu to jump out a window and traverse an exterior vent system alone. The path is linear.

🏢 Office Brawl and Second Cao Fight

  1. Vents and Offices: Follow the linear path forward until you re-enter an office building.

  2. Cao Again: Out of nowhere, Cao (somehow recovered and teleported!) will attack you again in the office.

    • Strategy: This is a slightly different setup as you're alone. The desks in the middle of the room are your main obstacle. Avoid being cornered in the small, open areas between the desks. Stick to a dodge-and-quick-combo strategy until you put him down for good.

🍽️ Restaurant Battle and Boss: Ed

  1. Rejoin Allies: Pink markers will guide you out of the office and up a stairwell. After a cutscene, you will be joined by all your allies.

  2. Final Room: Follow the marker into the restaurant at the top of Little Asia, triggering the final confrontation of the chapter against the Saio Triad, led by Ed.

  • Location: This battle is against Ed and many Triad members, taking place on a restaurant floor filled with chairs.

  • Strategy: Forget finesse—use chairs!

    • Weaponize Everything: Ed's health isn't huge, and his knife slashes can be hard to block, but he cannot block a thrown object. Immediately grab a chair and swing away at Ed.

    • Keep Swinging: Once the chair breaks, run and grab another one. Use the furniture to your advantage for massive damage.

    • Reinforcements: Once Ed's health drops low (around 25%), reinforcements will arrive for both sides. At this point, you can continue using chairs or switch to a grab and throw strategy (Circle button), aiming Ed into the largest cluster of his minions for maximum chaos.

Defeating Ed and his crew concludes one of the most action-packed chapters of Yakuza 6


🐈 Sub Story 21: Look What The Dragon Dragged In

This substory is unlocked in Chapter 1 and is very quick, immediately unlocking the ability to find and rescue stray cats for the Nyan Nyan Café.

  1. Go to Nyan Nyan Café: Head to the café on Senryo Avenue in Kamurocho. It's located up a set of stairs on the south-eastern side of the main area.

  2. Talk to the Manager: Enter the café and speak with the manager.

  3. Agree to Help: He will ask Kiryu for help in locating stray cats for the café.

  4. Completion: Simply agree to help him. The substory is completed right after this, and you'll unlock the ability to find the 19 stray cats scattered around Kamurocho and Onomichi to bring back to the café.


📞 Sub Story 11: Favor For An Old Friend

This substory involves Kiryu's long-time friend, Detective Date, and is unlocked around Chapter 6 (after the battle in Stardust).

  1. Receive a Text Message: Walk around the area of East Shichifuku Street and North Senryo Avenue in Kamurocho (near the corner where they intersect). You will receive a text message from Date.

  2. Go to Poppo: Head to the Poppo convenience store on Tenkaichi Street.

  3. Buy Prepaid Cards: Talk to the employee and buy ¥50,000 worth of prepaid cards.

  4. Conversation: During the subsequent conversation with the employee, choose these dialogue options:

    • "Ask why he wants them"

    • "Pry further"

    • "Pry even further"

  5. Go to the Roof: Head to the roof of the Senryyo Building (just south of the Poppo on Tenkaichi St.).

  6. Win the Fight: You'll confront the people involved in the scam. Defeat the enemies to finish the substory.


💪 Sub Story 23: RIZAP Workout Challenge

This substory unlocks the RIZAP Gym mini-game, which is a repeatable activity to earn bonus experience. The substory itself is available from Chapter 1.

  1. Locate RIZAP: Go to the RIZAP Gym entrance, which is on Theater Square in Kamurocho, near where Mach Bowl used to be in previous games. You'll see two men talking, triggering the introduction.

  2. Enroll: Talk to the trainer inside and choose the option to enroll (it's free).

  3. Complete a Session: Talk to the trainer again and choose to Do Training.

    • Select and complete two different exercises (e.g., Bench Press, Squats, etc.). The mini-games involve timed button presses or mashing. Getting a good rank (S or A) helps.

    • After the exercises, the trainer, Makuta, will send an email with a vague hint about a meal you should eat next to maximize experience gain (e.g., "high-quality protein," "rice dish topped with thin pork slices").

  4. Eat the Correct Meal: Use the hint to find the correct meal at a restaurant in Kamurocho (it will not be a convenience store item).

    • Crucially, only order and eat the correct item. If you eat anything else at the same time, it won't count.

  5. Get Results: Return to RIZAP and talk to Makuta for your evaluation.

  6. Run into Sodachi: When you leave RIZAP after the evaluation, you will run into Sodachi (Saejima's former dojo student).

  7. Fight Sodachi: You'll be challenged to a fight, which you must win.

  8. Completion: Winning the fight against Sodachi completes the substory. Sodachi will then appear on the streets of Kamurocho (and through the Troublr app) for further repeatable fights, which are part of his own side story arc.

Sunday, January 11, 2026

👣 Yakuza 6 Chapter 6: Footsteps Walkthrough

 Chapter 6 focuses on Kiryu's return to Kamurocho with Nagumo and Yuta, where a major revelation is uncovered.

📝 Step-by-Step Walkthrough: The Main Story

Phase 1: Leaving Onomichi

  1. Hirose Family Office: After the cutscenes in the office, talk to all the Hirose Family members to progress the dialogue.

  2. Preparations: Exit the Hirose office. This is your last chance for a while to freely use Mini-Games (like Clan Creator) and restock items in Onomichi.

  3. Return Home: Head back to your apartment in Onomichi. A cutscene with Joe (Clan Creator guy) will trigger at the door.

  4. Depart: Enter your apartment and interact with the bed. Select the option to leave Onomichi for Kamurocho.

Phase 2: Kamurocho Investigation

  1. Meet at Café Alps: Once in Kamurocho, you'll have restricted movement with Nagumo and Yuta following you. Head straight to Café Alps (marked by the pink dot) and enter for a cutscene.

  2. The Poppo Detour: Follow the pink dot until Yuta runs into a Poppo convenience store. Follow him inside for another cutscene.

  3. To Stardust: Proceed to the Stardust host club. A cutscene will trigger when you approach the entrance, and you'll be blocked from entering.

  4. The Street Brawl: You'll be chased to Theater Square and forced into a massive street fight against about a dozen enemies.

    • Strategy: Your allies, Nagumo and Yuta, are capable fighters. Unleash powerful combos and make use of the plentiful environmental weapons (cones, bikes, signs) in the area to clear the crowd quickly.

  5. Solo Run: After the fight, Kiryu will break away to continue the mission alone. Go directly to Stardust (restock your items if needed beforehand).

  6. The Confrontation: Yuta will join you at Stardust, leading to a long series of cutscenes and the chapter's boss fight.

Phase 3: Boss Fight

  • Boss Fight: Joon-gi Han

    • Strategy: Han is a tricky and evasive fighter. Avoid button-mashing, as he excels at blocking and dodging.

    • Best Tactic: Stay just outside his attack range. Wait for him to initiate a combo, then quickly Quickstep ($\text{X}$ or $A$) laterally to dodge and immediately counterattack with your full combo.

    • Heat Actions: Use your Heat Actions to land significant, guaranteed damage.

    • He will enter his Extreme Heat mode around 25% health, becoming more aggressive and block-heavy. Maintain your counter-attack strategy until he is defeated.

The chapter concludes after the final cutscenes and you regain full freedom of movement to explore Kamurocho. Watch the epic conclusion to Chapter 6!


🙏 Substory 26: Sins of the Father

This substory is a classic Yakuza absurdity, involving a cult known as the Order of Munan Chohept Onast.

🗺️ Substory Unlocked

  • Location: Second Hill in Onomichi, near the stairs that lead to the cemetery.

  • Trigger: You'll see an elderly couple arguing.

  • Availability: Starting in Chapter 4.

📝 Step-by-Step Walkthrough

StepLocation / ActionDetails / Dialogue ChoicesReward
1Second HillListen in on the argument between the elderly couple. Talk to the man afterward, who is trying to stop his wife, Mie, from joining a suspicious cult.
2West National Route 2Agree to help the man and head to the location marked on your map (near the train tracks) where women are handing out flyers.
3Infiltrate the CultApproach the women handing out flyers. When given the dialogue choice, select: "I want to join the Order of Munan Chohept Onast."
4The Munan QuizAfter a cutscene, the cult leader, Munan Akamatsu, will subject you to a short quiz to test your devotion. Answer with the following options:(Quiz rewards vary: Staminan Royale for all correct, Staminan XX/X for incorrect.)
* What is the sacred word of our order? Hept-onast
* What is the name of our Holy Land? Kulipaas
* What is the name of our Great Guru? Munan Akamatsu
* What is the primary aim of our organization? Re-education
5Boss Fight:After the quiz, the true intentions of the cult are revealed. Prepare for a fight against Munan Akamatsu and his followers.Eye of the Dragon and EXP

Bust down the heretics to save the wife and complete the substory!

Sunday, January 4, 2026

🎭 Yakuza 6 Chapter 5: Masked Walkthrough

This chapter introduces the Clan Creator mini-game and involves significant story progression in Onomichi.

📝 Step-by-Step Walkthrough: The Main Story

Phase 1: The Initial Investigation

  1. Meet at the Intersection: Follow the pink dot to the intersection in the southern part of Onomichi. Approaching it triggers a cutscene and a brief, easy fight against a couple of minions.

  2. Clan Creator Tutorial: After a few cutscenes, you'll be taken to the La Pente restaurant in the north end of the city. Here, you'll be introduced to Joe and Shunta and the Clan Creator mini-game begins.

    • Tutorial Battle: You must complete the first mandatory Clan Creator battle. Follow the on-screen instructions to deploy and use your leaders' special skills to win.

  3. Ambush Fight: After the Clan Creator tutorial, you'll be ambushed by five men, two of whom have pistols.

    • Strategy: Prioritize the gunners first. Throw a nearby enemy or an object at them to disarm them. This fight is manageable as you'll have an ally helping you.

Phase 2: The Truth and the Takedown

  1. Meeting Kiyomi: Follow the pink dot to the Ropeway Station and take the Ropeway up to the observation area. You'll meet with Kiyomi for a crucial cutscene that reveals more of the truth.

  2. Hirose Family Office: Return to the Hirose Family office for a quick meeting where you'll see a blueprint of a large cruise ship.

  3. Infiltrating the Ship: Go to the next pink dot, which leads to the dock. You'll automatically board the cruise ship and meet up with your allies for a major action sequence.

  4. Ship Interior Brawl (Kikuchi): You and your allies need to systematically clear rooms on multiple floors to find your target.

    • Room Clearing: The path is largely linear. In the long hall, stick to the left side and kick in all five doors (by pressing $\triangle$ or $Y$) to check the rooms. You'll fight small groups of minions in some of the rooms.

    • Mid-Boss: You'll encounter a large group of enemies, including a mini-boss named Kikuchi (he has a health bar, but isn't a true boss).

    • Strategy: Grab one of the beer kegs from the cart you pass before the fight to give yourself an edge. Focus on crowd control and use your Extreme Heat mode to take out the minions quickly before focusing on Kikuchi.

  5. Boss Fight: Kyohei Someya: The path leads you to a large penthouse for the chapter's boss fight.

    • Fight: Kyohei Someya - This is a one-on-one fight. The room is littered with weapons (chairs, tables, etc.).

    • Strategy: Use the weapons! Someya is quick to dodge and block standard attacks, but weapons are highly effective. Once the weapons are gone, focus on a cautious counter-attack strategy: wait for him to finish a combo, quickly dodge/quickstep, and unleash your own combo before retreating. Be prepared for his Extreme Heat activation around 55% health.

The chapter ends after the final cutscenes following the fight with Someya.


🏗️ Clan Creator Mini-Game Guide

The Clan Creator mini-game is a real-time strategy (RTS) battle where you deploy units to fight an opposing force, typically to destroy their base or their leaders. It is unlocked as part of the main story in Chapter 5.

📌 Starting Location

  • Onomichi: You can play Clan Creator at La Pente (the bar where you first unlock it).

  • Kamurocho: You can play at M Side Cafe.

  • Access: Talk to Joe, the man in the red jacket. The man in the yellow jacket, Shunta, is for inputting Clan Codes.

⚔️ Gameplay Basics

  • Objective: The primary goal is usually to defeat the enemy Boss and all Leaders within the time limit.

  • Deployment Points (DP): You use DP to deploy units. DP regenerates over time and by dealing damage.

  • Units: You have two main types of units:

Unit TypeRole & CostKey Action
Leaders (e.g., Nagumo, Yuta)High Health, Strong Attacks, Unique Special Skills. Can be re-summoned if defeated.Use $\triangle$ (or $Y$) to activate their special skill when charged (e.g., healing, area attack).
Standard Units (Brawlers, Heavies, etc.)Low Health, Low Cost, cannot be re-summoned once defeated.Provides DPS and forms the frontline.

💡 Core Strategy Tips

  1. Prioritize Leaders: Leaders are your most valuable asset. Keep them alive and use their special skills strategically.

  2. Focus on DPS: Use Standard Units like Gunners and Brawlers to deal heavy damage to the enemy Boss and Leaders.

  3. The Tank & Shield:

    • Heavy Units are slow but have high defense; use them as a slow-moving shield to protect your more fragile Leaders and Gunner units.

    • Deploy Heavies first, then your Leaders, and finally your ranged units (Gunners).

  4. Offensive Skills: Many missions require you to quickly take out enemy Leaders. Use Leaders with offensive special skills (like Kiryu, G.O. Tojo, or Date) to damage multiple enemies at once.

  5. Use Clan Codes: To get an immediate advantage, enter Clan Codes by talking to Shunta (yellow jacket) to unlock powerful Leaders from New Japan Pro Wrestling and the Yakuza series (like Majima, Daigo, and Date).


👧 Substory 32: The Girl Who Leapt Through Time?

This substory is available in Onomichi starting in Chapter 4.

StepLocation / ActionDetails / Dialogue ChoicesReward
1Hilltop PathWalk along the path north of the cemetery, near the top of the hill. A young girl named Miku will approach Kiryu, claiming to be a time traveler.
2First DialogueAgree to hear her story. You can select any question you want when prompted.
3Change LocationsLeave the area and do another activity (a fight, another substory, etc.). Look for the blue substory marker to reappear.
4Pedestrian FootbridgeHead to the Pedestrian Footbridge. You'll find Miku again, and she will tell you the real reason for her distress. Agree to listen to her story.Eye of the Dragon and EXP
5Final FightA group of punks will show up to harass Miku and her father. Defeat the punks to save them and complete the substory.

Sunday, December 28, 2025

🎭 Yakuza 6 Chapter 4: Deception

 

📝 Step-by-Step Walkthrough: The Main Story

Prerequisite: Complete Chapter 3.

Phase 1: Nagumo's Trouble

  1. Meet the Patriarch: The chapter begins immediately after the fight with Masuzoe in Chapter 3. Follow the pink dot back to the Hirose Family office. Kiryu will ask the family about Haruka. Nagumo, Matsunaga, and Yuta all deny knowing anything, but their behavior is clearly suspicious.

  2. Matsunaga's Misbehavior: Kiryu is sent on an errand. A pink dot will appear leading to a building near the river. Go to the second floor and enter the door.

  3. The Bar Brawl: You'll encounter Matsunaga getting into a fight with a group of local drunks.

    • Fight: A mandatory fight against about a dozen unarmed civilians. Use grab attacks and Heat Actions to quickly clear the area.

  4. Back to the Bar: After the fight, the pink dot leads you back to Kiyomi's Bar (Snack New Gaudi) for a conversation about the Hirose family's secrets.

  5. Advance to Morning: Return to your apartment (pink dot). Interact with your bed and select the option to sleep and advance the plot to the next morning.

Phase 2: Confronting the Deception

  1. Hirose Family Office: The pink dot takes you back to the office, where Kiryu confronts the Hirose family about their lies.

  2. Street Fight (Nagumo & Yuta): The confrontation moves outside. You will have a forced fight against Tsuyoshi Nagumo and Yuta Usami.

    • Fight: Nagumo and Yuta - This is a difficult fight, as you're facing two fast-moving opponents in a narrow space.

      • Strategy: Prioritize separating them and keeping both opponents in your line of sight. They are very aggressive and will break out of throws quickly. Use quick lateral dodges (quick steps) to get behind them and land a short combo. Don't be greedy with long combos, as the second fighter will often interrupt you. Use Extreme Heat Mode when it's charged for a damage boost.

  3. Interrogation and Revelation: After the fight, you'll have a cutscene where Nagumo and Yuta finally confess their involvement, which leads to a new lead.

  4. Second Boss Fight: The pink dot will lead you to a narrow alleyway where you'll encounter a group of Masuzoe Family members.

    • Fight: Koji Masuzoe (Round 2) and Minions - Masuzoe returns with more goons.

      • Strategy: Grab the nearby bicycles and traffic cones immediately. The narrow alley is perfect for using the bicycle's wide attack range to clear out the minions quickly. Once only Masuzoe remains, stick to the same strategy as before: dodge his heavy attacks and hit him with fast, controlled combos.

  5. Chapter End: After the final cutscenes, you'll return to your apartment. Approaching the door triggers the closing cutscene, and the chapter is complete.


🌟 Substory Walkthroughs (Chapter 4)

The following substories are typically unlocked or available in Onomichi starting in Chapter 4.

🐧 Substory 29: Oh No! It's Ono Michio!

This is one of the most famous (and hilarious) substories in the game.

StepLocation / ActionDetails / Dialogue ChoicesReward
1Central Shopping District (Outside Nagi Pharmacy)Interact with the large Ono Michio mascot head lying on the ground. A producer will approach you.
2DialogueAgree to take the job as the mascot actor. Kiryu will be asked to perform a short show.
3The PerformanceThe producer will prompt you for specific phrases. Choose the following options in order:Fighter's Binding and EXP
Question 1:"Introduce yourself passionately." (Option 2)
Question 2:"Nice to michi!" (Option 2)
Question 3:"Oh no...!" (Option 2)
Question 4:"Onomichi ramen-michi!" (Option 3)
Question 5:"Oh no!" (Option 1)
4The BrawlAfter the show, a group of belligerent thugs will challenge you. Defeat them to complete the substory.

💫 Substory 32: The Girl Who Leapt Through Time?

This substory involves a girl who believes she is a time traveler.

StepLocation / ActionDetails / Dialogue ChoicesReward
1Hilltop Path (North of the graveyard)Speak to the girl, Miku, who will approach you.
2DialogueMiku will tell you her strange story. Agree to hear her out and ask her a question.
3Pedestrian FootbridgeLeave the area and then find Miku again on the Pedestrian Footbridge. She will tell you more of her story. Agree to listen.
4The FightA group of punks will appear, attempting to jump Miku's father. Fight and defeat the punks to save him.Eye of the Dragon and EXP

💥 Substory 33: A Freaky Situation

This is a very short, humorous substory.

StepLocation / ActionDetails / Dialogue ChoicesReward
1Ryunan Shrine StepsWalk up the steps leading to the Ryunan Shrine (the westernmost part of the city). You will witness a strange event: two people tumble down the stairs.
2The FightYou'll automatically be pulled into a fight with two men. Defeat the two opponents to resolve the situation.Experience

Sunday, December 21, 2025

🛳️ Yakuza 6 Chapter 3: Foreign Influence

 This chapter introduces you to the new seaside town of Onomichi Jingaicho, a quieter, more traditional location compared to Kamurocho, but one with its own deeply rooted yakuza conflicts. The main goal is to find out why Haruka was in Onomichi.

👥 Key Characters Introduced

  • Takaaki Matsunaga: A young member of the Hirose Family.

  • Tsuyoshi Nagumo: The Hirose Family Captain and main antagonist of the chapter (initially).

  • Toru Hirose: Patriarch of the Hirose Family.

  • Kiyomi Kasuga: Owner of Snack New Gaudi, a local bar.

  • Koji Masuzoe (Boss): The powerful Patriarch of the Masuzoe Family.

📝 Step-by-Step Walkthrough: Onomichi

Phase 1: Settling In and Local Scuffles

  1. Arrival and Housing: The chapter begins with Kiryu, Haruto, and Yuta arriving in Onomichi. Follow the pink dot to your new lodgings, a small apartment on the main street.

  2. First Fight (Nagumo): After the initial cutscenes, you'll immediately be confronted by Tsuyoshi Nagumo (the new local hothead) outside your apartment.

    • Fight 1: Nagumo - This is a simple brawl. Nagumo is more aggressive than previous non-boss enemies, but the small street is full of environmental weapons (signs, bikes). Use them and your Heat Actions.

Phase 2: Meeting the Hirose Family

  1. Hirose Family Office: Nagumo will give you your first lead. Follow the pink dot to the Hirose Family office, tucked away in Shops Alley. You'll meet the Hirose Family Patriarch, Toru Hirose, and other members. Kiryu decides to stay in Onomichi to investigate Haruka's time there.

  2. Kiyomi's Bar: A key figure, Kiyomi Kasuga, is mentioned. Head to her bar, Snack New Gaudi (pink dot), for a cutscene. Kiyomi suggests you play some baseball with the locals to integrate.

    • Note: This unlocks the Baseball Mini-Game, a key activity in Onomichi.

Phase 3: Haruto and Investigation

  1. Haruto's Needs (Motion Control Tutorial): Kiryu heads out to buy milk. This segment is an important tutorial: you must keep Haruto calm using motion controls.

    • When Kiryu holds Haruto, watch his tells (movements) and respond with the correct controller motion/action:

      • Arms out, head nodding/shaking: Swing (move the controller horizontally).

      • Hands up (90-degree angle to shoulders): Lift (move the controller vertically).

      • Slightly spread arms, looking up: Upsy-Daisy (push both thumbsticks up).

      • Arms low, subtle head movement: Head Rub (slide your thumb on the touchpad).

  2. Searching for Milk: Multiple pink dots will appear on the map, pointing to potential places to buy milk. You must visit all of them.

  3. The Barbershop: After checking the stores, a pink dot will point you to a local barbershop. Enter, calm Haruto, and speak to the owner for a cutscene, which ends in a minor fight with a drunk patron.

  4. Back to the Apartment: Return to your apartment to trigger the next set of cutscenes, advancing the time to morning.

Phase 4: The Baseball Battle

  1. Baseball Field: A pink dot appears, leading you to an area where you will be teleported to the baseball field for a mandatory story game. This is where you meet the captain of the local team.

  2. Baseball Game (Mandatory): You must play the game. You are intended to lose this match (it's a scripted defeat), but focus on getting the timing down for the Yakuza Baseball Mini-Game.

  3. The Ambush: After the game, the group is ambushed by members of the Masuzoe Family.

    • Boss Fight: Koji Masuzoe & Minions - This is your first proper boss fight in Onomichi. Masuzoe is a large, powerful opponent who hits very hard.

      • Strategy: First, eliminate the two accompanying minions. Use your Extreme Heat Mode here for massive damage, or focus on throwing objects (if any are nearby) and using Heat Actions against Masuzoe to conserve health. Dodge laterally to avoid his powerful swings and strike him with quick combos.

  4. Chapter End: After defeating Masuzoe and his thugs, you have an important cutscene with a key revelation about the local yakuza's involvement in a much larger plot. Kiryu and his new allies resolve to delve deeper into the mystery.


⭐ Side Activities Unlocked in Chapter 3

With your arrival in Onomichi, you'll gain access to the unique side content of the city:

  • Baseball Mini-Game: Unlocked after meeting Kiyomi at the bar. You can now recruit players and manage a team to play full games.

  • Substories: Several new substories open up in Onomichi, including:

    • The Munan Chohept Onast Cult

    • Tora-san's Advice (Drunkard in the cemetery)

    • The Troublr Missions mechanic introduced in Chapter 2 continues here, offering quick experience and money.